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    • O Offline
      optimaforever
      last edited by

      I arrived to this with the roads in quads.
      But I have no idea for the topology of the terrain between them...
      What's the basic strategy? try to create a complete grid with similar quad size (closest to square as possible)?
      And is quad modeling only for volumes? In the present case I'm only working on a plane...

      Thanks


      quad terrain modeling.jpg

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      • thomthomT Offline
        thomthom
        last edited by

        optimaforever - what is your target end result? Are you planning on subdividing?
        Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • O Offline
          optimaforever
          last edited by

          @thomthom said:

          optimaforever - what is your target end result? Are you planning on subdividing?
          Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

          I was planning to move some vertexes in Z as the terrain isn't flat.
          My aim was to be able to get nice road borders (eventually duplicate some edges to generate concrete curbs with profile builder), smooth slopes.
          But I am wondering how to "fill" the zones between the roads. I guess it's basic know-how I'm missing here πŸ˜•

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @box said:

            Here's a quicky to show how to slice things up with QFT.

            http://i155.photobucket.com/albums/s296/storeben/SU/Qft.gif

            @Box - another excellent video. Always more that can be learned from sages like you. πŸ‘

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            • thomthomT Offline
              thomthom
              last edited by

              @optimaforever said:

              My aim was to be able to get nice road borders (eventually duplicate some edges to generate concrete curbs with profile builder), smooth slopes.
              But I am wondering how to "fill" the zones between the roads. I guess it's basic know-how I'm missing here πŸ˜•

              I used to do that in my old job. use QFT to map curbs. However - I then had non-quad fill. Simply because I didn't need it.
              Filling that model you have would require some work to get good loops and topology flow - but ask yourself if you need it for all of it. Quads is after all not a goal by itself - but a means to make tools work better (where needed).

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • O Offline
                optimaforever
                last edited by

                @thomthom said:

                I used to do that in my old job. use QFT to map curbs. However - I then had non-quad fill. Simply because I didn't need it.
                Filling that model you have would require some work to get good loops and topology flow - but ask yourself if you need it for all of it. Quads is after all not a goal by itself - but a means to make tools work better (where needed).

                Yes, I guess.
                But it's like learning a new language, once you've begun, it's hard to stop.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Indeed - one start seeing everything in quads. Same as once you start any 3d modelling you see the world in geometric primitives. πŸ˜„

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    @thomthom said:

                    @ntxdave said:

                    • Poly* Quad* Tri* N-Gon* Other Terms

                    Have you looked at the links on the SUbD site?
                    http://evilsoftwareempire.com/subd/quads

                    Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

                    Yes, I have looked at those. My outline was to show my current idea of the items that should be in a tutorial/guide called: Beginners Guide to Quad Modeling in SketchUp.

                    As I continue to try to lean how and when to use quad modeling I have had to go all over the place to find answers and get explanations. As I said before, most of what I find is not really oriented for us beginners so I have to ask a lot of dumb/silly questions. If I ever feel comfortable enough with that I understand it and can apply it, I would like to write the guide. People like you and Box (along with several others) have been very helpful and I totally appreciate it.

                    Box has posted some excellent animations. However, those of us who are just learning have to watch them many times over to really comprehend what is being shown. Since the are animated gif's you can not pause them and when you are just getting started you do not always catch each little key stroke and have to watch them several times (from the beginning). Sometimes also, for us beginners, you may not always comprehend why something is being done. My goal, if I ever get there, is to spell out each step in detail and also include why a step is being performed. I envision walking the reader through building something and for each step in the process showing:

                    • Tool - i.e. QFT button to click
                    • Action - i.e. When you click on the button exactly what to do
                    • Reason/Result - Why are you taking this step and what is going to happen
                    • Example - Picture of what the result of this will be of maybe a picture of what it will look like as you are performing the step (not exactly sure yet)

                    Again, I am not complaining in any fashion but as a beginner in this whole process it at times is rather difficult to try to determine what, when and why I should do something. Again as an example, please do not take this as a negative, but when I try to understand some of the tools in the QFT toolset, I find the documentation (again for us novices) to not be very clear. Thus I misunderstand what the tool does and/or how/when to use it. A good example of this is the Connect Edges tool. While I have used it several times, I still do not 100% comprehend the pinch action in the HUD. Again, not complaining, just point out that us beginners need to understand as we use this tool what it is going to do and WHY.

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                    • O Offline
                      optimaforever
                      last edited by

                      Can you explain how to keep the UV mapping undistorded?
                      The lines are straight on the control mesh but once subdivided they are jaggy...
                      I thought quads keep the UV projection...?
                      Btw the texture is projected and then copy-pasted everywhere.
                      I tried the UV map function from QFT but didn't get any convincing result...


                      quad terrain modeling 2.jpg

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                      • JQLJ Offline
                        JQL
                        last edited by

                        The Uv's are kept, but the faces are subdivided and "deformed" so the texture warps...

                        www.casca.pt
                        Visit us on facebook!

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          The texture distortions aren't an issue for v2 of SUbD. It uses OpenSubDiv and it's even more awesome.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • O Offline
                            optimaforever
                            last edited by

                            @rich o brien said:

                            The texture distortions aren't an issue for v2 of SUbD. It uses OpenSubDiv and it's even more awesome.

                            Oho
                            Is it even better than Catmull-Clark?

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                            • JQLJ Offline
                              JQL
                              last edited by

                              Damn Rich, you're playing with all the good tools!

                              I've been playing with OpenSubDiv on Blender and I can't seem to find how to crease... I'm going to seach some tuts...

                              www.casca.pt
                              Visit us on facebook!

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Shift + E on selected edges to crease.

                                Or hit N to bring up property panel. At the top you can see crease slider.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • C Offline
                                  cuttingedge
                                  last edited by

                                  @thomthom said:

                                  Indeed - one start seeing everything in quads. πŸ˜„

                                  to an extent it becomes an uncontrollable syndrome- seeing the world in wires... now in quads.. here's my finished earpod..

                                  my earpod

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                                  • garydornG Offline
                                    garydorn
                                    last edited by

                                    Howdy
                                    Please excuse my questions if its not suitable here.

                                    I've modelled up an AC aceca body - using SU 6 - native tools only , following CaljuCotcas how to model in a car in 3D using blueprints https://www.youtube.com/watch?v=Hgrix3m1l9k

                                    blueprint is from a 3Warehouse model called Aceca ( no model just blueprints.)

                                    Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                                    Thanks - any advice appreciated.


                                    Ac aceca model SU 6 with stages in different layers


                                    photo off web


                                    l_ac-aceca-1955-.jpg


                                    screen shot of file

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                                    • utilerU Offline
                                      utiler
                                      last edited by

                                      Holy crap!!!!! Very impressed.....

                                      purpose/expression/purpose/....

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                                      • ely862meE Offline
                                        ely862me
                                        last edited by

                                        @garydorn said:

                                        Howdy

                                        Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                                        Thanks - any advice appreciated.

                                        In order for your mesh to smooth properly with SubD and even with Artisan, you need to make it a lot cleaner.
                                        For SubD you need to make it like this .


                                        Component_3 3.jpg


                                        Component_3 2.jpg


                                        Component_3 1.jpg

                                        Elisei (sketchupper)


                                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                        Come and See EliseiDesign

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                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Ok... again a dumb question:
                                          to get these topologies (Cut Face A and B), is there a specific tool or can I draw them the usual way with QFT line tool?


                                          how to quadify a 5 sided corner

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @optimaforever said:

                                            @rich o brien said:

                                            The texture distortions aren't an issue for v2 of SUbD. It uses OpenSubDiv and it's even more awesome.

                                            Oho
                                            Is it even better than Catmull-Clark?

                                            OpenSubdiv uses Catmull-Clack. But with more improvements than the variants I implemented myself. In the current version of SUbD the UVs are linearly interpolated. OpenSubdiv offer some more options - though I'm still exploring exactly what that means.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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