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    SubD examples and models

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    • ntxdaveN Offline
      ntxdave
      last edited by

      @thomthom said:

      Nice model Box. Did you use plain SU or did you also use QFT?

      I agree with you!! This is great.......

      What the heck is QFT? Also, what rendering engine did you use Box?

      I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.

      Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)

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      • ntxdaveN Offline
        ntxdave
        last edited by

        @rich o brien said:

        [attachment=0:mtk67365]<!-- ia0 -->Image 4.png<!-- ia0 -->[/attachment:mtk67365]

        I would love to learn how to do something like this. What is the best way to learn and what other tools should I acquire (also in previous post).

        My grandson is learning to use SU in the 8th grade at his school and I would love to be able to help him learn how to do stuff like you, Box, Cotty and some others have been showing.

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        • thomthomT Offline
          thomthom
          last edited by

          @ntxdave said:

          What the heck is QFT? Also, what rendering engine did you use Box?

          I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.

          Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)

          QFT is QuadFace Tools - it would normally be an important tool in creating meshes that subdivide efficiently in SUbD.

          I'd recommend starting with this page: http://evilsoftwareempire.com/subd/quads
          Follow the links that describes topology and at end there is a link to other extensions that work well with quads.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Thanks for the link. Reading and trying to learn. 😐

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            • cottyC Offline
              cotty
              last edited by

              SCF_Cotty_subd07_SUexport.png


              SCF_Cotty_subd07.skp

              my SketchUp gallery

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              • cottyC Offline
                cotty
                last edited by

                SCF_Cotty_subd08_SUexport.png


                SCF_Cotty_subd08.skp

                my SketchUp gallery

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                • cottyC Offline
                  cotty
                  last edited by

                  SCF_Cotty_subd09_SUexport.png


                  SCF_Cotty_subd09.skp

                  my SketchUp gallery

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                  • cottyC Offline
                    cotty
                    last edited by

                    SCF_Cotty_subd10_SUexport.png


                    SCF_Cotty_subd10.zip

                    my SketchUp gallery

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                    • BoxB Online
                      Box
                      last edited by

                      @ntxdave said:

                      Also, what rendering engine did you use Box?

                      It is Brighter 3D done in about a minute with two su materials and lighting from the Sketchucation HDRI Studio Pack.

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                      • cottyC Offline
                        cotty
                        last edited by

                        Another one...

                        SCF_Cotty_subd11_SUexport.png

                        SCF_Cotty_subd11.png


                        SCF_Cotty_subd11.skp

                        my SketchUp gallery

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                        • cottyC Offline
                          cotty
                          last edited by

                          SCF_Cotty_subd14_SUexport.png


                          SCF_Cotty_subd14.skp

                          my SketchUp gallery

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            Are all the units in the last picture the same construction? Interesting that where they abut the hexagon shape is preserved but at the open edges it is smoothed. I mean, I don't know what else could happen, but are any edges selectively creased etc?

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • cottyC Offline
                              cotty
                              last edited by

                              @pbacot said:

                              Are all the units in the last picture the same construction?

                              It's one group with loose geometry in it.

                              @pbacot said:

                              ...but are any edges selectively creased etc?

                              No. (You can download the model and play with it...)

                              my SketchUp gallery

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                              • D Offline
                                driven
                                last edited by

                                cotty, have you tried any in Sketchy Physics, etc...

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I really enjoy these exploration of shapes and topology! πŸ‘ πŸ‘

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @ntxdave said:

                                    What is the best way to learn and what other tools should I acquire (also in previous post)?

                                    Learn by trying and failing and trying and succeeding.

                                    When you fail. Post a topic. When you succeed post a topic. πŸ‘

                                    All you need is QuadFace Tools, SUbD and Vertex Tools.

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques..

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        once you catch the basic trick, every plugin you are confortable with can be useful in the process..
                                        (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)

                                        here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify


                                        voronoi 1.JPG


                                        voronoi 2.JPG

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                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          @driven said:

                                          cotty, have you tried any in Sketchy Physics, etc...

                                          Can you explain your question a bit more?

                                          my SketchUp gallery

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                                          • C Offline
                                            cuttingedge
                                            last edited by

                                            @panixia said:

                                            once you catch the basic trick, every plugin you are confortable with can be useful in the process..
                                            (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)

                                            here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify

                                            looks clean modeling.. πŸ‘ Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..

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