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SubD examples and models

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  • N Offline
    ntxdave
    last edited by 8 Jan 2016, 16:19

    @thomthom said:

    Nice model Box. Did you use plain SU or did you also use QFT?

    I agree with you!! This is great.......

    What the heck is QFT? Also, what rendering engine did you use Box?

    I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.

    Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)

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    • N Offline
      ntxdave
      last edited by 8 Jan 2016, 16:21

      @rich o brien said:

      [attachment=0:mtk67365]<!-- ia0 -->Image 4.png<!-- ia0 -->[/attachment:mtk67365]

      I would love to learn how to do something like this. What is the best way to learn and what other tools should I acquire (also in previous post).

      My grandson is learning to use SU in the 8th grade at his school and I would love to be able to help him learn how to do stuff like you, Box, Cotty and some others have been showing.

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      • T Offline
        thomthom
        last edited by 8 Jan 2016, 17:47

        @ntxdave said:

        What the heck is QFT? Also, what rendering engine did you use Box?

        I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.

        Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)

        QFT is QuadFace Tools - it would normally be an important tool in creating meshes that subdivide efficiently in SUbD.

        I'd recommend starting with this page: http://evilsoftwareempire.com/subd/quads
        Follow the links that describes topology and at end there is a link to other extensions that work well with quads.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          ntxdave
          last edited by 8 Jan 2016, 19:43

          Thanks for the link. Reading and trying to learn. 😐

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          • C Offline
            cotty
            last edited by 8 Jan 2016, 21:16

            SCF_Cotty_subd07_SUexport.png


            SCF_Cotty_subd07.skp

            my SketchUp gallery

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            • C Offline
              cotty
              last edited by 8 Jan 2016, 21:17

              SCF_Cotty_subd08_SUexport.png


              SCF_Cotty_subd08.skp

              my SketchUp gallery

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              • C Offline
                cotty
                last edited by 8 Jan 2016, 21:18

                SCF_Cotty_subd09_SUexport.png


                SCF_Cotty_subd09.skp

                my SketchUp gallery

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                • C Offline
                  cotty
                  last edited by 8 Jan 2016, 21:51

                  SCF_Cotty_subd10_SUexport.png


                  SCF_Cotty_subd10.zip

                  my SketchUp gallery

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                  • B Offline
                    Box
                    last edited by 9 Jan 2016, 03:32

                    @ntxdave said:

                    Also, what rendering engine did you use Box?

                    It is Brighter 3D done in about a minute with two su materials and lighting from the Sketchucation HDRI Studio Pack.

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                    • C Offline
                      cotty
                      last edited by 9 Jan 2016, 15:06

                      Another one...

                      SCF_Cotty_subd11_SUexport.png

                      SCF_Cotty_subd11.png


                      SCF_Cotty_subd11.skp

                      my SketchUp gallery

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                      • C Offline
                        cotty
                        last edited by 9 Jan 2016, 20:22

                        SCF_Cotty_subd14_SUexport.png


                        SCF_Cotty_subd14.skp

                        my SketchUp gallery

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                        • P Offline
                          pbacot
                          last edited by 9 Jan 2016, 20:58

                          Are all the units in the last picture the same construction? Interesting that where they abut the hexagon shape is preserved but at the open edges it is smoothed. I mean, I don't know what else could happen, but are any edges selectively creased etc?

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • C Offline
                            cotty
                            last edited by 9 Jan 2016, 21:10

                            @pbacot said:

                            Are all the units in the last picture the same construction?

                            It's one group with loose geometry in it.

                            @pbacot said:

                            ...but are any edges selectively creased etc?

                            No. (You can download the model and play with it...)

                            my SketchUp gallery

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                            • D Offline
                              driven
                              last edited by 9 Jan 2016, 21:34

                              cotty, have you tried any in Sketchy Physics, etc...

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • T Offline
                                thomthom
                                last edited by 9 Jan 2016, 22:44

                                I really enjoy these exploration of shapes and topology! πŸ‘ πŸ‘

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • R Offline
                                  Rich O Brien Moderator
                                  last edited by 9 Jan 2016, 22:50

                                  @ntxdave said:

                                  What is the best way to learn and what other tools should I acquire (also in previous post)?

                                  Learn by trying and failing and trying and succeeding.

                                  When you fail. Post a topic. When you succeed post a topic. πŸ‘

                                  All you need is QuadFace Tools, SUbD and Vertex Tools.

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • P Offline
                                    panixia
                                    last edited by 9 Jan 2016, 23:53

                                    and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques..

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                                    • P Offline
                                      panixia
                                      last edited by 10 Jan 2016, 00:23

                                      once you catch the basic trick, every plugin you are confortable with can be useful in the process..
                                      (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)

                                      here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify


                                      voronoi 1.JPG


                                      voronoi 2.JPG

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                                      • C Offline
                                        cotty
                                        last edited by 10 Jan 2016, 07:57

                                        @driven said:

                                        cotty, have you tried any in Sketchy Physics, etc...

                                        Can you explain your question a bit more?

                                        my SketchUp gallery

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                                        • C Offline
                                          cuttingedge
                                          last edited by 10 Jan 2016, 08:37

                                          @panixia said:

                                          once you catch the basic trick, every plugin you are confortable with can be useful in the process..
                                          (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)

                                          here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify

                                          looks clean modeling.. πŸ‘ Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..

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