SubD examples and models
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@thomthom said:
Nice model Box. Did you use plain SU or did you also use QFT?
I agree with you!! This is great.......
What the heck is QFT? Also, what rendering engine did you use Box?
I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.
Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)
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@rich o brien said:
[attachment=0:mtk67365]<!-- ia0 -->Image 4.png<!-- ia0 -->[/attachment:mtk67365]
I would love to learn how to do something like this. What is the best way to learn and what other tools should I acquire (also in previous post).
My grandson is learning to use SU in the 8th grade at his school and I would love to be able to help him learn how to do stuff like you, Box, Cotty and some others have been showing.
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@ntxdave said:
What the heck is QFT? Also, what rendering engine did you use Box?
I still consider myself a novice even though I have been using SU for over 2 years now. The types of model I have been doing are rather basic compared to some of this stuff. I am trying to learn.
Now for a more serious question: If I want to use SubD, what other plugins should I use/learn to go with it? (i.e. Vertex Tools, Quad Tools, etc.)
QFT is QuadFace Tools - it would normally be an important tool in creating meshes that subdivide efficiently in SUbD.
I'd recommend starting with this page: http://evilsoftwareempire.com/subd/quads
Follow the links that describes topology and at end there is a link to other extensions that work well with quads. -
Thanks for the link. Reading and trying to learn.
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@ntxdave said:
Also, what rendering engine did you use Box?
It is Brighter 3D done in about a minute with two su materials and lighting from the Sketchucation HDRI Studio Pack.
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Are all the units in the last picture the same construction? Interesting that where they abut the hexagon shape is preserved but at the open edges it is smoothed. I mean, I don't know what else could happen, but are any edges selectively creased etc?
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cotty, have you tried any in Sketchy Physics, etc...
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I really enjoy these exploration of shapes and topology!
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@ntxdave said:
What is the best way to learn and what other tools should I acquire (also in previous post)?
Learn by trying and failing and trying and succeeding.
When you fail. Post a topic. When you succeed post a topic.
All you need is QuadFace Tools, SUbD and Vertex Tools.
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and in addition to what rich said, i would strongly reccommend also split tools, autosmooth, curviloft, beziere surface, and extrude tools for quick quad-topology generation, not mandatory plugins, but stll very useful in this workflow.. also the stunning "flowify" supports quads, but maybe that's a bit advanced if you are absolute beginner in this modeling techniques..
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once you catch the basic trick, every plugin you are confortable with can be useful in the process..
(still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
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@driven said:
cotty, have you tried any in Sketchy Physics, etc...
Can you explain your question a bit more?
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@panixia said:
once you catch the basic trick, every plugin you are confortable with can be useful in the process..
(still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify
looks clean modeling.. Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..
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