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    • thomthomT Offline
      thomthom
      last edited by

      Aye. Quad-based workflow has a steeper learning curve than your normal SketchUp workflows. However, the long-term benefits are great.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • BoxB Offline
        Box
        last edited by

        Here's a little exercise to help people understand how a low poly proxy can become a complex structure.
        As you see I simply made a basic child's stick figure as a series of connected blocks. Then gradually refine the shape by moving the blocks around. This helps you to retain a quad structure.
        QFT lets you click to add or remove whole loops as you need them. As the level of detail increases you can refine the shape more and more while still having an easily navigable mesh to work with.


        Proxy progression.gif

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        • pilouP Offline
          pilou
          last edited by

          😎

          http://www.mesnie.org/wp-content/uploads/2016/01/evolution.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • Bob JamesB Offline
            Bob James
            last edited by

            @box said:

            Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier.

            That's all I really needed to know. Thank you.

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • BoxB Offline
              Box
              last edited by

              I'm glad that helped Bob.

              By the way, if anyone wants that proxy to play with and develop further let me know, I think I saved it and could attach it when I get home.

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              • BoxB Offline
                Box
                last edited by

                Pilou I actually saved the file as Evolution with that in mind, but I prefer this image.


                Monsanto.jpg

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                • olisheaO Offline
                  olishea
                  last edited by

                  @box said:

                  I've added the proxy so you can make em as big as you want adjust them to fit.

                  πŸ˜„ πŸ˜„ πŸ˜„

                  oli

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                  • R Offline
                    rv1974
                    last edited by

                    Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      @rv1974 said:

                      Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                      This is exactely the same question that I asked myself

                      http://www.zz7.de

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        Box how do you work with symmetrical geometry?

                        Maybe like this! The GIZMO of Vertex tools is incredible! πŸ˜‰
                        (Left click Move + CTRL on the opposite Arrow)
                        It has such combinaisons (Shift, Ctrl, Alt) than that is a program itself! 😎

                        mirror.gif

                        White background of the forum is not favourable for painting master pieces! πŸ’š
                        petal.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • BoxB Offline
                          Box
                          last edited by

                          @jo-ke said:

                          @rv1974 said:

                          Box how do you work with symmetrical geometry? Do you temporaly make mirrored low poly components or make all editing twice (from both sides simultaneously)?

                          This is exactely the same question that I asked myself

                          Simple answer is 'all of the above'.
                          Depends what I am doing and what shape I am heading for.
                          Sometimes I select both sides as you get a better view when it all moves together,
                          Sometimes I only work with half an object then just mirror it.
                          Sometimes when working with a complete structure I'll work both sides simultaneously then gradually make them different.
                          Quite often I will split a model in half and delete the bad side and replace it with the good.
                          So I'd have to say I have no fixed method and I often do the same things differently the next time.
                          It's worth mentioning that QFT and VT tools make it very easy to select and manipulate both sides at the same time.

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                          • BoxB Offline
                            Box
                            last edited by

                            Thomthom it's all your fault, I wander off to the pub with my tablet, I drink beer, I chat, I drink more beer, I doodle, I roughly render a few bits and pieces, I stagger home. While tucked up in bed 'she who must be obeyed' flicks through my doodles and now insists I must produce this hipbath in real life for her.
                            A two beer doodle and a grainy render will drive me nuts for months.


                            Hipbath02.jpg

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              YOu know what they say; never sketch and drink! πŸ˜„

                              Seriously - that looks really nice. Looking forward to seeing the real thing! πŸ˜„

                              (Oh, and can we peek at the wireframe and control-mesh?)

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • BoxB Offline
                                Box
                                last edited by

                                Sorry Thom I don't have the control mesh any more as I unsubed it when I wanted to get the profile to make the support.


                                HipWires.gif

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  @box said:

                                  Sorry Thom I don't have the control mesh any more as I unsubed it when I wanted to get the profile to make the support.

                                  It would be cool if SubD worked on reverse.

                                  Then we could reverse engineer some models... (again this is me talking without having had time to try subd)

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • dereiD Offline
                                    derei
                                    last edited by

                                    @jql said:

                                    It would be cool if SubD worked on reverse.

                                    Then we could reverse engineer some models... (again this is me talking without having had time to try subd)

                                    http://sketchucation.com/forums/viewtopic.php?t=9789

                                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      As I continue to try to learn how to use the quad modeling tools (I am using QFT, Vertex Tools, and SubD) I seem to be making a real mess of things. I have a some silly questions:

                                      1. Several of you show pictures of your models with the quad faces. How do you do that? As soon as I click out of editing the group it no longer shows the quad faces.
                                      2. Along with that, how do you increase the amount of faces and continue to show it as a picture?
                                      3. I have a group where I scaled the middle of the group to create a groove in the center of the object. It appears to me that the groove has the same size quads as the edges at the top and bottom of the object but the rounding of the edges for the groove are much sharper than the edge at the top and bottom of the object. Why is that?
                                      4. In my "grooved" object, if I increase the number of quads and then decrease the number of quads the groove disappears. Why does that happen?
                                      5. Assuming I get all of this worked out in my mind, if I have a complex model where only a part of my model is a quad face object, how do I deal with all of this in the full model? (Hope that question makes sense)

                                      I think I am understanding the basics of what the tools do but am obviously not getting the full picture.

                                      One last item, @Box, would you mind sharing the skp file where you created the person? I think there is a lot to learn from it and your elegant tub.

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Sure Ntxdave, here it is saved back to Version 8 for anyone who needs it that old.
                                        Note the last two are the same, so the last one is ready to be modified.
                                        Too busy just now to answer your other questions.


                                        Figure progressionV8.skp

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          @box said:

                                          Sure Ntxdave, here it is saved back to Version 8 for anyone who needs it that old.
                                          Note the last two are the same, so the last one is ready to be modified.
                                          Too busy just now to answer your other questions.

                                          Thanks for sharing. A good way to learn, for me, is to see how other people do things and then try to learn how to emulate the process.

                                          I look forward to the answers to the other questions. As I said previously, I look at this stuff and it seems to make sense. Then I start doing it and run into some of these things and wonder what the heck am I doing/not understanding correctly. Yes, some of it just takes practice. I am not moving forward as fast as I would like/hoped to.

                                          Moderator: This discussion might be more appropriate in this thread: http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=64108

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            1. there are buttons in quad face tools for Hard or Soft quads.
                                            2. I don't know what you mean.

                                            actually now that I have read them with a view to answering them I don't understand what you are asking.

                                            Perhaps some images or something would help.

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