SubD examples and models
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Agreed, a great resource. Thanks very much for that.
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I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
I think I'm done with this one.
Time to unwrap it




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"Work smarter not harder"

Another WIP from the same vintage furniture job, leveraging the power of components..
Most of the armchair details are reusable for the sofa.
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It's nice to see an orderly work process. And it seems like I'm already losing my position.
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@alvis said in SubD examples and models:
it seems like I'm already losing my position
Your work has always been a source of great inspiration and will always be.
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I did some progress with this couple of models..







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@Rich-O-Brien LOL

I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
then I'll do the final SubD - 
Trick or treat


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@panixia Wunderbar! β such a beautiful model is a must-have at the moment

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^ agreed, more to this method than meets the MK 1.
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People often think subd is purely for loose organic work and can't be used for specific sizes or accurate models
Here's an example of something that needed to have flat faces and an exact friction fit along with a smooth body to help with airflow.

The purpose.
I recently picked up a new sandblaster. This one is a pressure pot extractor system which basically means you put the air into a vacuum cleaner that has sand in it and it is a closed loop. This allow you to use it outside a booth, blasting cars, large panels etc
The downside of the system is it has a brush fitting around the head to contain the blasting media, which means you canβt see what is going on. When sandblasting glass you generally need to see what is going on because itβs a bit more like airbrushing than savage cleaning.
To that end I designed a new head for the thing that lets me look in while still capturing the media. A βquickβ 3d print, and a bit of replaceable glass and tape and away we go.The result.

 
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