sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    1.7k Posts 81 Posters 963.2k Views 79 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • panixiaP Offline
      panixia @Rich O Brien
      last edited by

      @Rich-O-Brien flowify is the key for this sort of stuff..

      1 Reply Last reply Reply Quote 0
      • Mike AmosM Offline
        Mike Amos
        last edited by

        It would help to see the workflow for that last especially, if/when you have time.

        panixiaP 1 Reply Last reply Reply Quote 0
        • panixiaP Offline
          panixia @Mike Amos
          last edited by panixia

          @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

          d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

          They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
          I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

          b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

          Then I created a base grid for the pattern with the proper real world measurements.

          bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

          I then created a repeated component with Curviloft Skin

          d8ca9777-62a2-48b7-9321-78e84b768235-image.png

          Same for the buttons

          bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

          And then create a different variation of that component for the sides

          5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

          And another variation for the corners

          ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

          then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

          f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

          Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

          6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

          I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

          c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

          Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

          WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

          fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

          From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

          4d18852f-b09c-427e-90ca-880c94cb269a-image.png

          Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

          5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

          And this is the updated version with the studs..
          I hope this was helpful to better understand the process..

          It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

          a70452d9-4580-4570-b236-6f55f314d6f7-image.png

          4dc1ce46-dc95-4fd2-9c11-ab469335bf04-image.png

          1 Reply Last reply Reply Quote 4
          • HornOxxH Offline
            HornOxx
            last edited by

            A Great work! – & thanks for the many pictures of the doing process.

            never trust a skinny cook

            1 Reply Last reply Reply Quote 2
            • Mike AmosM Offline
              Mike Amos
              last edited by

              Agreed, a great resource. Thanks very much for that.

              1 Reply Last reply Reply Quote 1
              • panixiaP Offline
                panixia
                last edited by

                I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                I think I'm done with this one.
                Time to unwrap it 😧

                image.png

                76e856a9-42a0-49d9-98a9-faec6becf6bd-image.png

                0131ea2d-e656-4a55-b9a4-2b41cd4d16c0-image.png

                ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

                Rich O BrienR 1 Reply Last reply Reply Quote 1
                • panixiaP Offline
                  panixia
                  last edited by

                  "Work smarter not harder" 😁
                  Another WIP from the same vintage furniture job, leveraging the power of components..
                  Most of the armchair details are reusable for the sofa.

                  984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                  1 Reply Last reply Reply Quote 2
                  • alvisA Offline
                    alvis
                    last edited by

                    It's nice to see an orderly work process. And it seems like I'm already losing my position.

                    panixiaP 1 Reply Last reply Reply Quote 1
                    • panixiaP Offline
                      panixia @alvis
                      last edited by

                      @alvis said in SubD examples and models:

                      it seems like I'm already losing my position

                      Your work has always been a source of great inspiration and will always be.

                      1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia
                        last edited by

                        I did some progress with this couple of models.. πŸ€—

                        b43ceabd-36f1-408b-8bf9-862683b3cb18-image.png

                        071e29e0-56eb-4b23-8331-f5c9f2e284af-image.png

                        8021c87e-b984-4715-b0fb-571287f5a6df-image.png

                        b9a3cbd6-9e46-4190-8b6f-b6f98aee484b-image.png

                        a2ac956e-638d-4efa-b301-231708b1854e-image.png

                        64d2ba48-846f-491f-9ce1-7c98981cb723-image.png

                        1 Reply Last reply Reply Quote 1
                        • Rich O BrienR Offline
                          Rich O Brien Moderator @panixia
                          last edited by

                          @panixia said in SubD examples and models:

                          Time to unwrap it

                          I'll say a prayer πŸ™

                          Download the free D'oh Book for SketchUp πŸ“–

                          panixiaP 1 Reply Last reply Reply Quote 1
                          • panixiaP Offline
                            panixia @Rich O Brien
                            last edited by

                            @Rich-O-Brien LOL πŸ˜‚

                            I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                            then I'll do the final SubD

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 63
                            • 64
                            • 65
                            • 66
                            • 67
                            • 82
                            • 83
                            • 65 / 83
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement