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    • panixiaP 離線
      panixia
      最後由 編輯

      Addictive.. 😅

      e5bbd0a3-8880-422f-b469-053346c81225-image.png

      a712f722-a5ad-4c50-9900-9acb755ce0a1-image.png

      1 條回覆 最後回覆 回覆 引用 2
      • Mike AmosM 離線
        Mike Amos
        最後由 編輯

        Brilliant and inspiring. Thanks for posting this.

        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

        panixiaP 1 條回覆 最後回覆 回覆 引用 2
        • panixiaP 離線
          panixia @Mike Amos
          最後由 panixia 編輯

          @Mike-Amos thank you.. I'll share the last couple of models when I'm done 👍

          1 條回覆 最後回覆 回覆 引用 1
          • panixiaP 離線
            panixia
            最後由 編輯

            I had to put the shoe modeling on hold because I had to do this for work today 😰

            image.png

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            72d86671-dcf4-4ebf-9f2b-367d71327963-image.png

            90ed9fa2-4f31-42e9-a1ab-97cd5df471b5-image.png

            1 條回覆 最後回覆 回覆 引用 3
            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              🤤 flawless

              Download the free D'oh Book for SketchUp 📖

              panixiaP 1 條回覆 最後回覆 回覆 引用 2
              • panixiaP 離線
                panixia @Rich O Brien
                最後由 編輯

                @Rich-O-Brien flowify is the key for this sort of stuff..

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                • Mike AmosM 離線
                  Mike Amos
                  最後由 編輯

                  It would help to see the workflow for that last especially, if/when you have time.

                  Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                  panixiaP 1 條回覆 最後回覆 回覆 引用 0
                  • panixiaP 離線
                    panixia @Mike Amos
                    最後由 panixia 編輯

                    @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

                    d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

                    They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
                    I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

                    b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

                    Then I created a base grid for the pattern with the proper real world measurements.

                    bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

                    I then created a repeated component with Curviloft Skin

                    d8ca9777-62a2-48b7-9321-78e84b768235-image.png

                    Same for the buttons

                    bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

                    And then create a different variation of that component for the sides

                    5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

                    And another variation for the corners

                    ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

                    then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

                    f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

                    Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

                    6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

                    I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

                    c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

                    Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

                    WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

                    fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

                    From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

                    4d18852f-b09c-427e-90ca-880c94cb269a-image.png

                    Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

                    5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

                    And this is the updated version with the studs..
                    I hope this was helpful to better understand the process..

                    It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

                    a70452d9-4580-4570-b236-6f55f314d6f7-image.png

                    4dc1ce46-dc95-4fd2-9c11-ab469335bf04-image.png

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                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      A Great work! – & thanks for the many pictures of the doing process.

                      never trust a skinny cook

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                      • Mike AmosM 離線
                        Mike Amos
                        最後由 編輯

                        Agreed, a great resource. Thanks very much for that.

                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                        1 條回覆 最後回覆 回覆 引用 1
                        • panixiaP 離線
                          panixia
                          最後由 編輯

                          I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                          I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                          I think I'm done with this one.
                          Time to unwrap it 😧

                          image.png

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                          ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

                          Rich O BrienR 1 條回覆 最後回覆 回覆 引用 1
                          • panixiaP 離線
                            panixia
                            最後由 編輯

                            "Work smarter not harder" 😁
                            Another WIP from the same vintage furniture job, leveraging the power of components..
                            Most of the armchair details are reusable for the sofa.

                            984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                            1 條回覆 最後回覆 回覆 引用 2
                            • alvisA 離線
                              alvis
                              最後由 編輯

                              It's nice to see an orderly work process. And it seems like I'm already losing my position.

                              panixiaP 1 條回覆 最後回覆 回覆 引用 1
                              • panixiaP 離線
                                panixia @alvis
                                最後由 編輯

                                @alvis said in SubD examples and models:

                                it seems like I'm already losing my position

                                Your work has always been a source of great inspiration and will always be.

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                                • panixiaP 離線
                                  panixia
                                  最後由 編輯

                                  I did some progress with this couple of models.. 🤗

                                  b43ceabd-36f1-408b-8bf9-862683b3cb18-image.png

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                                  a2ac956e-638d-4efa-b301-231708b1854e-image.png

                                  64d2ba48-846f-491f-9ce1-7c98981cb723-image.png

                                  1 條回覆 最後回覆 回覆 引用 1
                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator @panixia
                                    最後由 編輯

                                    @panixia said in SubD examples and models:

                                    Time to unwrap it

                                    I'll say a prayer 🙏

                                    Download the free D'oh Book for SketchUp 📖

                                    panixiaP 1 條回覆 最後回覆 回覆 引用 1
                                    • panixiaP 離線
                                      panixia @Rich O Brien
                                      最後由 編輯

                                      @Rich-O-Brien LOL 😂

                                      I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                                      then I'll do the final SubD

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • panixiaP 離線
                                        panixia
                                        最後由 編輯

                                        Trick or treat 🎃

                                        image.png

                                        HornOxxH 1 條回覆 最後回覆 👻 👍 回覆 引用 4
                                        • HornOxxH 離線
                                          HornOxx @panixia
                                          最後由 編輯

                                          @panixia Wunderbar! – such a beautiful model is a must-have at the moment ❤

                                          never trust a skinny cook

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                                          • Mike AmosM 離線
                                            Mike Amos
                                            最後由 編輯

                                            ^ agreed, more to this method than meets the MK 1.

                                            Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                            1 條回覆 最後回覆 回覆 引用 0
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