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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Yay! Wrap-R

      Looks like a fun texturing project too!

      Download the free D'oh Book for SketchUp πŸ“–

      panixiaP 1 Reply Last reply Reply Quote 1
      • panixiaP Offline
        panixia @Rich O Brien
        last edited by panixia

        @Rich-O-Brien indeed 😍

        I believe I've just found a new trick to speed up that IDmask baking thing
        (just some SelectionToy trick to quickly detect hard edges and split up surfaces without having to select too many loops manually)

        00874627-66ba-4aba-ae7e-d60517ae30c7-image.png

        1 Reply Last reply Reply Quote 1
        • panixiaP Offline
          panixia
          last edited by

          Addictive.. πŸ˜…

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          a712f722-a5ad-4c50-9900-9acb755ce0a1-image.png

          1 Reply Last reply Reply Quote 2
          • Mike AmosM Offline
            Mike Amos
            last edited by

            Brilliant and inspiring. Thanks for posting this.

            panixiaP 1 Reply Last reply Reply Quote 2
            • panixiaP Offline
              panixia @Mike Amos
              last edited by panixia

              @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

              1 Reply Last reply Reply Quote 1
              • panixiaP Offline
                panixia
                last edited by

                I had to put the shoe modeling on hold because I had to do this for work today 😰

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                1 Reply Last reply Reply Quote 3
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  🀀 flawless

                  Download the free D'oh Book for SketchUp πŸ“–

                  panixiaP 1 Reply Last reply Reply Quote 1
                  • panixiaP Offline
                    panixia @Rich O Brien
                    last edited by

                    @Rich-O-Brien flowify is the key for this sort of stuff..

                    1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      It would help to see the workflow for that last especially, if/when you have time.

                      panixiaP 1 Reply Last reply Reply Quote 0
                      • panixiaP Offline
                        panixia @Mike Amos
                        last edited by panixia

                        @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

                        d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

                        They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
                        I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

                        b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

                        Then I created a base grid for the pattern with the proper real world measurements.

                        bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

                        I then created a repeated component with Curviloft Skin

                        d8ca9777-62a2-48b7-9321-78e84b768235-image.png

                        Same for the buttons

                        bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

                        And then create a different variation of that component for the sides

                        5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

                        And another variation for the corners

                        ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

                        then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

                        f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

                        Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

                        6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

                        I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

                        c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

                        Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

                        WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

                        fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

                        From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

                        4d18852f-b09c-427e-90ca-880c94cb269a-image.png

                        Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

                        5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

                        And this is the updated version with the studs..
                        I hope this was helpful to better understand the process..

                        It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

                        a70452d9-4580-4570-b236-6f55f314d6f7-image.png

                        4dc1ce46-dc95-4fd2-9c11-ab469335bf04-image.png

                        1 Reply Last reply Reply Quote 4
                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          A Great work! – & thanks for the many pictures of the doing process.

                          never trust a skinny cook

                          1 Reply Last reply Reply Quote 2
                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Agreed, a great resource. Thanks very much for that.

                            1 Reply Last reply Reply Quote 1
                            • panixiaP Offline
                              panixia
                              last edited by

                              I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                              I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                              I think I'm done with this one.
                              Time to unwrap it 😧

                              image.png

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                              ccd066ed-7b8d-49b2-bbfd-6ec277282246-image.png

                              Rich O BrienR 1 Reply Last reply Reply Quote 1
                              • panixiaP Offline
                                panixia
                                last edited by

                                "Work smarter not harder" 😁
                                Another WIP from the same vintage furniture job, leveraging the power of components..
                                Most of the armchair details are reusable for the sofa.

                                984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                                1 Reply Last reply Reply Quote 2
                                • alvisA Offline
                                  alvis
                                  last edited by

                                  It's nice to see an orderly work process. And it seems like I'm already losing my position.

                                  panixiaP 1 Reply Last reply Reply Quote 1
                                  • panixiaP Offline
                                    panixia @alvis
                                    last edited by

                                    @alvis said in SubD examples and models:

                                    it seems like I'm already losing my position

                                    Your work has always been a source of great inspiration and will always be.

                                    1 Reply Last reply Reply Quote 1
                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      I did some progress with this couple of models.. πŸ€—

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                                      1 Reply Last reply Reply Quote 1
                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator @panixia
                                        last edited by

                                        @panixia said in SubD examples and models:

                                        Time to unwrap it

                                        I'll say a prayer πŸ™

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        panixiaP 1 Reply Last reply Reply Quote 1
                                        • panixiaP Offline
                                          panixia @Rich O Brien
                                          last edited by

                                          @Rich-O-Brien LOL πŸ˜‚

                                          I plan to unwrap separate meshes at mid poly stage and keep them consistent with the "tile trick"
                                          then I'll do the final SubD

                                          1 Reply Last reply Reply Quote 0
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