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    • panixiaP Offline
      panixia @rv1974
      last edited by

      @rv1974 said in SubD examples and models:

      yeah they significantly improved Retopo Mod:

      yeah.. I saw that.. amazing.

      @rv1974 said in SubD examples and models:

      also Conform is insanely good:

      I also saw the new conform modifier, but I believe this video shows an updated/improved version.. looks good.

      1 Reply Last reply Reply Quote 0
      • panixiaP Offline
        panixia
        last edited by

        Let's go 😬

        95849d87-f148-4b4c-838d-943ceeac84d7-image.png

        1 Reply Last reply Reply Quote 2
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Yay! Wrap-R

          Looks like a fun texturing project too!

          Download the free D'oh Book for SketchUp πŸ“–

          panixiaP 1 Reply Last reply Reply Quote 1
          • panixiaP Offline
            panixia @Rich O Brien
            last edited by panixia

            @Rich-O-Brien indeed 😍

            I believe I've just found a new trick to speed up that IDmask baking thing
            (just some SelectionToy trick to quickly detect hard edges and split up surfaces without having to select too many loops manually)

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            1 Reply Last reply Reply Quote 1
            • panixiaP Offline
              panixia
              last edited by

              Addictive.. πŸ˜…

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                Brilliant and inspiring. Thanks for posting this.

                panixiaP 1 Reply Last reply Reply Quote 2
                • panixiaP Offline
                  panixia @Mike Amos
                  last edited by panixia

                  @Mike-Amos thank you.. I'll share the last couple of models when I'm done πŸ‘

                  1 Reply Last reply Reply Quote 1
                  • panixiaP Offline
                    panixia
                    last edited by

                    I had to put the shoe modeling on hold because I had to do this for work today 😰

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      🀀 flawless

                      Download the free D'oh Book for SketchUp πŸ“–

                      panixiaP 1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia @Rich O Brien
                        last edited by

                        @Rich-O-Brien flowify is the key for this sort of stuff..

                        1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          It would help to see the workflow for that last especially, if/when you have time.

                          panixiaP 1 Reply Last reply Reply Quote 0
                          • panixiaP Offline
                            panixia @Mike Amos
                            last edited by panixia

                            @Mike-Amos well, in this case i started with a basic trace of photo references, I use components, so that I can use different photos for different pieces but then the components are nested in the main assembly so they end up in the right place..

                            d95b62c9-46ac-4799-b803-3d2f5b9eec03-image.png

                            They also gave me a pretty bad photoscan, so I used that just to intersect it with a plane and extract the basic profile of the seating.
                            I then smoothed the extracted curve with Curvizard and normalized it with Polyline Segmentor

                            b0a8cfe7-430a-46ea-be84-f722c9fe33e0-image.png

                            Then I created a base grid for the pattern with the proper real world measurements.

                            bbe40d2d-2546-41c5-84e0-e72b59566502-image.png

                            I then created a repeated component with Curviloft Skin

                            d8ca9777-62a2-48b7-9321-78e84b768235-image.png

                            Same for the buttons

                            bc98b8fa-e31a-4008-aa98-4c705304643b-image.png

                            And then create a different variation of that component for the sides

                            5367f69e-59b7-4d1f-b9a4-91d2dbf7e969-image.png

                            And another variation for the corners

                            ce4afeb1-b3c7-4ae6-bb19-eae2bd1c9fef-image.png

                            then I joined all of them together.. please notice that In this stage I try to keep the quads as even as possible, because I'm gonna deform this stuff

                            f6d3a48c-76b9-4d65-bbcc-4428b46805e4-image.png

                            Then I extracted the diagonals for the sewing and used "Lines to Tubes" with quite low poly geometry.. and of course I did some cleanup with quadface tools for the overlapping geometry which will not be seen.

                            6651b280-99e4-4498-8ecc-899c48eb69f5-image.png

                            I then created the base shape of the seating using Curviloft ad Quadface tools.. and extracted the grid were I need the upolstered thing..

                            c7dd30da-e331-4c23-9c4c-0ae23a450692-image.png

                            Then I use the QuadfaceTools "Unwrap Grid" feature to extract a flat grid from that.. which has the exact same lenght and topology of the seating that I'm going to replace.. and here is the flowify rig setup that I used to send the geometry to the curved surface.

                            WARNING: you need to use "flowify without cuts" to avoid messy topolgy and keep quads.

                            fe9a8352-1ae8-4f2a-84cf-3abc81f10a84-image.png

                            From this stage, it was just a matter of stitching and tweaking.. with the usual VertexTools, QFT, Artisan shenanigans

                            4d18852f-b09c-427e-90ca-880c94cb269a-image.png

                            Meanwhile I also added the studs.. I used profile builder assembly to place them and then manually repositioned some bits in the problematic areas

                            5cfc4487-b562-441f-90fd-3fa3a5a0c0aa-image.png

                            And this is the updated version with the studs..
                            I hope this was helpful to better understand the process..

                            It's a bit different every time.. the shoe and the skatepark used a quite different process.. and the other sofas I posted before of that, is another different story.. 😬

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                            1 Reply Last reply Reply Quote 4
                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              A Great work! – & thanks for the many pictures of the doing process.

                              never trust a skinny cook

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                Agreed, a great resource. Thanks very much for that.

                                1 Reply Last reply Reply Quote 1
                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  I improved the upper stitching (which was too hard compared to the reference) with Vertex tools and the upper part of the tuft (which was too thin) using Artisan2 FFD (with a couple of tricks to make it work on multiple subgroups).
                                  I also increased the rounding of the frame profile using Artisan Move tool "normal" constraint.
                                  I think I'm done with this one.
                                  Time to unwrap it 😧

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                                  Rich O BrienR 1 Reply Last reply Reply Quote 1
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    "Work smarter not harder" 😁
                                    Another WIP from the same vintage furniture job, leveraging the power of components..
                                    Most of the armchair details are reusable for the sofa.

                                    984a9095-d2ef-4270-a920-1e66f453da9e-image.png

                                    1 Reply Last reply Reply Quote 2
                                    • alvisA Offline
                                      alvis
                                      last edited by

                                      It's nice to see an orderly work process. And it seems like I'm already losing my position.

                                      panixiaP 1 Reply Last reply Reply Quote 1
                                      • panixiaP Offline
                                        panixia @alvis
                                        last edited by

                                        @alvis said in SubD examples and models:

                                        it seems like I'm already losing my position

                                        Your work has always been a source of great inspiration and will always be.

                                        1 Reply Last reply Reply Quote 1
                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          I did some progress with this couple of models.. πŸ€—

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                                          1 Reply Last reply Reply Quote 1
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator @panixia
                                            last edited by

                                            @panixia said in SubD examples and models:

                                            Time to unwrap it

                                            I'll say a prayer πŸ™

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            panixiaP 1 Reply Last reply Reply Quote 1
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