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    • C 離線
      cuttingedge
      最後由 編輯

      Here's a try on my fave pair of shoe. (WIP)

      Chuck Taylor

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      • ely862meE 離線
        ely862me
        最後由 編輯

        Thanks !
        Lovely shoes !
        As with Artisan, adding two lines makes is rounder adding three lines makes it sharper and also rounder.
        The crease tool is gorgeous, especially that is editable while the surfaces is subdivided, but at low subdivisions it will never offer you the roundness of the adding detail.
        In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?


        1.jpg


        2.jpg


        3.jpg


        4.jpg

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • cottyC 離線
          cotty
          最後由 編輯

          cotty_toaster.png


          cotty_toaster_subd.zip

          my SketchUp gallery

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          • pilouP 離線
            pilou
            最後由 編輯

            Tyranny of G2! 💚

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • JQLJ 離線
              JQL
              最後由 編輯

              Cotty I actually prefer the left toaster model design. You should increase crease values! 😄

              www.casca.pt
              Visit us on facebook!

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              • pbacotP 離線
                pbacot
                最後由 編輯

                I'd take either of those toasters. I assume that finish is expensive though.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  Ely - you're teasing us! Can't wait to see the whole model you're working on!

                  cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @ely862me said:

                    In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

                    I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • cottyC 離線
                      cotty
                      最後由 編輯

                      SCF_Cotty_subd30.png


                      SCF_Cotty_subd30.skp

                      my SketchUp gallery

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                      • jiminy-billy-bobJ 離線
                        jiminy-billy-bob
                        最後由 編輯

                        @jql said:

                        @jiminy-billy-bob said:

                        @jql said:

                        It would be cool to have render engines integrated in the workflow

                        This is already in the pipes!

                        Bah Jiminy, you're always ahead of my cool ideas...

                        I didn't came up to the idea. I just happened to follow the discussion 😄

                        25% off Skatter for SketchUcation Premium Members

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                        • C 離線
                          cuttingedge
                          最後由 編輯

                          Cotty how do you display the subquads without the triangulation showing?

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            @cuttingedge said:

                            Cotty how do you display the subquads without the triangulation showing?

                            QuadFace Tools > Unsmooth Quads

                            Download the free D'oh Book for SketchUp 📖

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @cotty said:

                              [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

                              That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @rich o brien said:

                                @cuttingedge said:

                                Cotty how do you display the subquads without the triangulation showing?

                                QuadFace Tools > Unsmooth Quads

                                But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • cottyC 離線
                                  cotty
                                  最後由 編輯

                                  @rich o brien said:

                                  @cuttingedge said:

                                  Cotty how do you display the subquads without the triangulation showing?

                                  QuadFace Tools > Unsmooth Quads

                                  Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

                                  @thomthom said:

                                  But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                                  Since two of your plugins are not enough 😉 :

                                  • SubD
                                  • Edit group
                                  • Select all
                                  • SeletionToys: Select only -> Edges
                                  • Group selected edges
                                  • Gropued edges without faces are treated as profiles
                                  • Increase profile width in the style settings
                                  • Exit SubD group
                                  • Unsmooth quads

                                  my SketchUp gallery

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                                  • HornOxxH 離線
                                    HornOxx
                                    最後由 編輯

                                    not a plane but at least a wing


                                    Collage 1600.jpg


                                    plane wing.skp

                                    never trust a skinny cook

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      That wing rocks HornOxx!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • alvisA 離線
                                        alvis
                                        最後由 編輯

                                        Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                        https://youtu.be/XiUtriWV_lo

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @alvis said:

                                          Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                          https://youtu.be/XiUtriWV_lo

                                          The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                          In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • dereiD 離線
                                            derei
                                            最後由 編輯

                                            @thomthom said:

                                            @alvis said:

                                            Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                            https://youtu.be/XiUtriWV_lo

                                            The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                            In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                            Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                                            Thank you! Keep up the good work ! 🎉

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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