SubD examples and models
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There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.
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@box said:
There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.
Thanks Box . Your to kind.
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@tuna1957 said:
...SubD the best tool for the job...
which is absolutely right! Prima! -
Thanks HornOxx. Fooled about trying some other approaches just for practice. Abandoned other ways for SubD and βbing bangβ it was done.
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I believe I've found a fun retopolgy workaround in Sketchup
Of course is not as powerful as some dedicated tools like Topogun, but it can get the job done on simple objects without switching to a different software. -
And what is exactly this workaround ?
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I simply smooth all edges from the triangulated mess, then I draw some pseudo-quad topology with TOS, extract that as a group, do a quick cleanup using VT2 "merge close vertices", and then use the most overlooked feature of QFT (convert wireframe into quads) to create a quadmesh to subdivide.
The smoothed mesh is just a tiny bit smaller of course because of the subdivision, so you may want to compensate for that with a little JPP. -
Many thanks for the infos!
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Classic SUbD.
Some techniques I'm playing with for an upcoming project.
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hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here
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@hornoxx said:
:thumb: hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here
Ditto
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Sorry, this isn't really a gallery thread, I should have added an unrendered image, so here it is.
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Staying aquatic...
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@rich o brien said:
Staying aquatic...
what a beautiful example!
(do you all also feel that this smoothing process still impresses you again and again?) -
There is always an unsustainable suspense with this sort of polys modeling before you press the button!
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@hornoxx said:
do you all also feel that this smoothing process still impresses you again and again?
Equal amounts of impressiveness and bitterness tend to wash over me depending on the outcome...
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Looks a mess...and then it resolves itself.
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That's yummy.
Getting your scout badge for knots?
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Cheers Rich.
I remember being stunned by someone doing a knot way back when I was learning, so I like playing with them from time to time.
I liked the idea of using subd for it to make it a bit more 'loose' rather than the perfectly straight ones done with perfect curves and lines.Renders nicely too.
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