SubD examples and models
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What happens when you SUbD some cubes then hit them with Clothworks.

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@box said:
What happens when you SUbD some cubes then hit them with Clothworks.
 well, definitely a cool result 
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May not be as cool as Boxβs squished ballon things .. but needed a vintage dish soap bottle. SubD the best tool for the job. And to all you youngsters the bottles werenβt clear way back in the day.
   
   

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There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.

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@box said:
There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.

Thanks Box . Your to kind.

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@tuna1957 said:
...SubD the best tool for the job...
 which is absolutely right! Prima! - 
Thanks HornOxx. Fooled about trying some other approaches just for practice. Abandoned other ways for SubD and βbing bangβ it was done.

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I believe I've found a fun retopolgy workaround in Sketchup

Of course is not as powerful as some dedicated tools like Topogun, but it can get the job done on simple objects without switching to a different software.
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And what is exactly this workaround ?

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I simply smooth all edges from the triangulated mess, then I draw some pseudo-quad topology with TOS, extract that as a group, do a quick cleanup using VT2 "merge close vertices", and then use the most overlooked feature of QFT (convert wireframe into quads) to create a quadmesh to subdivide.
The smoothed mesh is just a tiny bit smaller of course because of the subdivision, so you may want to compensate for that with a little JPP. - 
Many thanks for the infos!

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Classic SUbD.
Some techniques I'm playing with for an upcoming project.

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 hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here  
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@hornoxx said:
:thumb:
 hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here  
Ditto
  
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Sorry, this isn't really a gallery thread, I should have added an unrendered image, so here it is.

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Staying aquatic...

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@rich o brien said:
Staying aquatic...
  
 what a beautiful example!
(do you all also feel that this smoothing process still impresses you again and again?) - 
There is always an unsustainable suspense with this sort of polys modeling before you press the button!

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@hornoxx said:
do you all also feel that this smoothing process still impresses you again and again?
Equal amounts of impressiveness and bitterness tend to wash over me depending on the outcome...

 
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