SubD examples and models
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@pilou said:
Very cool , but why hours ? SU is maybe not the adapted tool for that!
Well, I also use a lot of 3dsMax for my actual work, but in some cases i prefer to work in sketchup even for freeform modeling because it has to be integrated in some architectural project or stuff like that, where you need proper dimensions.
Sketchup is a lot more accurate than Max, and some tools are by far superior. For example you cannot compare the rotate tool with soft selection whit any of the 3dsMax tools... also the merge to point tools is way better than max's target weld... just to name a couple.
That said, I switch a lot back and forth between the 2 software for almost any project so I don't feel like I have to pick one in particular over the other. I just constantly keep training myself with both of them.
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Well, that looks a cool software if you just want to have some fun, but I need something more "industry standard".
I actually use an old 3dsMax 2015, because I've got perpetual license for that.. not the most updated of course, but still capable to deal with cad/dwg/step files and of course sketchup files, plus it supports a decent Vray version which also I've got with perpetual license.
It has a number of "production ready" features such as the non destructive modifier stack to keep different versions/iterations of models, it's fully capable of baking normal maps and lightmaps (which is crucial for me because I mainly work with VR/game engine stuff) it has a lot of plugins, tutorials and resources.
If I'll ever think to switch to different software, that would be Blender, which is groving fast.. still not good to work with cad oriented workflow, but I use it a lot to import and convert GLTFs or newest FBX version which my old 3dsmax can't handle.
But for now I'm too lazy to relearn everithing in Blender, I'm still more confortable with my workflow based on Sketchup, 3dsMax, Vray, Substance, Unity.. plus I've got perpetual license for all of them, so I don't need to pay additional moneys every year to keep them going.
I'll gradually switch to Blender when all of my perpetual software will get too much outdated, but for now it's all fine. -
@panixia
If you need "industry standard" and don't want have headaches try Moment of Inspiration!
by Michael Gibson (one of the father of Rhino 3D
the Rolls of ergonomy!
It's nurbs, compatible with Rhino 3D (Ctrl + C, Ctrl + V) in the 2 ways!
Has rustic but yet sufficient subdivision inside!
Has an export SketchUp!
The best Nurbs export of the market to OBJ !
Has 2 methods of objects OBJ format importation (better if objects are quadrangulated)
Not free but very reasonnable price! (295 usd perpetual licence)
And invaluable priceless you have the direct contact with the creator for any problem!!!
(modelisation or UI or use)
and even you can ask any personal "plugin/ function" if that be made in less 15 minutes!
all the community will profit of your asking one!
And you can use the next complete beta free (during in general 3 years) before the update of final next version!
From my point of view the best one (for the price) at this day in this domain! -
NURBS modeling is bad for rendering, but is EXTREMELY bad for realtime/VR workflow.
I know MOI, i know Rhino and they are a nightamre to deal with when it comes to "game ready" models.
Believe me, I'm really happy with my workflow, which is 100% proven and rock-solid, it gives me very predictable results and full control over polygons and UV's.
Every time someone tries to convince me about switching to a different workflow, in particular nurbs workflow, i feel a bit like Raikkonen. -
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Earbuds
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so effective and nicely done
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@rich o brien said:
Earbuds
Nice and clean job.
Really clever use of the "two step" subdivision on the hole.
I use that trick a lot. -
What happens when you SUbD some cubes then hit them with Clothworks.
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@box said:
What happens when you SUbD some cubes then hit them with Clothworks.
well, definitely a cool result -
May not be as cool as Boxβs squished ballon things .. but needed a vintage dish soap bottle. SubD the best tool for the job. And to all you youngsters the bottles werenβt clear way back in the day.
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There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.
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@box said:
There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings.
Thanks Box . Your to kind.
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@tuna1957 said:
...SubD the best tool for the job...
which is absolutely right! Prima! -
Thanks HornOxx. Fooled about trying some other approaches just for practice. Abandoned other ways for SubD and βbing bangβ it was done.
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I believe I've found a fun retopolgy workaround in Sketchup
Of course is not as powerful as some dedicated tools like Topogun, but it can get the job done on simple objects without switching to a different software. -
And what is exactly this workaround ?
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I simply smooth all edges from the triangulated mess, then I draw some pseudo-quad topology with TOS, extract that as a group, do a quick cleanup using VT2 "merge close vertices", and then use the most overlooked feature of QFT (convert wireframe into quads) to create a quadmesh to subdivide.
The smoothed mesh is just a tiny bit smaller of course because of the subdivision, so you may want to compensate for that with a little JPP. -
Many thanks for the infos!
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