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    SubD examples and models

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    • ely862meE 離線
      ely862me
      最後由 編輯

      👍


      rim1.jpg


      rim2.jpg


      rim3.jpg


      rim4.jpg


      rim.jpg

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • N 離線
        nlipovac
        最後由 編輯

        @ely862me said:

        :thumb:

        Some Flowify and we got some great wheels!!? 😄
        Great job!!
        Just one Q:
        You use crease on rims?

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        • C 離線
          cuttingedge
          最後由 編輯

          Getting into the good habit of doing it in quads. Now I have better appreciation of QFT, Vertex tools and slowly unlearning the ngon habit. sometimes, bit of frustration... but getting there. Here's Roca Urbi wash basin which i used in a recent project.

          wires

          render


          model

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          • ely862meE 離線
            ely862me
            最後由 編輯

            Nice, simple model up there !!!

            @nlipovac said:

            Just one Q:
            You use crease on rims?

            Yes, whenever I want the edge sharp. And even if you want it a bit rounded you can use Crease but you need to bump the number of subdivisions to get it nicely rounded. In that case you will consider adding another loop to control the roundness.

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • JQLJ 離線
              JQL
              最後由 編輯

              It's great how this can be used to generate a proxy and an high poly model by just generating the proxy.

              It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!

              www.casca.pt
              Visit us on facebook!

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              • jiminy-billy-bobJ 離線
                jiminy-billy-bob
                最後由 編輯

                @jql said:

                It would be cool to have render engines integrated in the workflow

                This is already in the pipes!

                25% off Skatter for SketchUcation Premium Members

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @jql said:

                  It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!

                  There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • JQLJ 離線
                    JQL
                    最後由 編輯

                    @jiminy-billy-bob said:

                    @jql said:

                    It would be cool to have render engines integrated in the workflow

                    This is already in the pipes!

                    Bah Jiminy, you're always ahead of my cool ideas...

                    I bet your SDK for integrating render engines as with skatter is in use or you wouldn't know zip about that!

                    @thomthom said:

                    There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                    I should have also guessed you'd be into that. After all your background has to do with rendering!

                    I'm sorry to be minding your business when I haven't even tried SubD yet. I have no time in my hands, my head has been swinging between architecture and sky!

                    www.casca.pt
                    Visit us on facebook!

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                    • xiombargX 離線
                      xiombarg
                      最後由 編輯

                      Glad to see this off and running. No subD modelling has been such a huge deficiency for Sketchup for so many years now. Way to go thomthom!

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                      • C 離線
                        cuttingedge
                        最後由 編輯

                        @thomthom said:

                        There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                        It is a modifier in vray for max. A real cool one.

                        If this can be integrated in SubD...That would be a great great addition. Imagine how much file size we could save.

                        The above wash basin model for example

                        [highlight=#ffff40:vijj6b6u]low poly model = 122KB
                        +1 iteration = 1300 kb
                        +2 iteration = 4221 kb
                        +3 iteration = 15,704 kb[/highlight:vijj6b6u]

                        Ohh...This may be a start of SubD wishlist!

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                        • ely862meE 離線
                          ely862me
                          最後由 編輯

                          It is a bit of a time consumer, but you get smoother surfaces.


                          6.jpg


                          5.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • C 離線
                            cuttingedge
                            最後由 編輯

                            @ely862me said:

                            It is a bit of a time consumer, but you get smoother surfaces.

                            That's the whole point of modeling-"Perfect Models" . It gives some sense of satisfaction. Ive always been wondering how Ely will use Subd in his car models, or Alvis in his upholstered furniture.

                            Great stuff there Ely!

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                            • C 離線
                              cuttingedge
                              最後由 編輯

                              Here's a try on my fave pair of shoe. (WIP)

                              Chuck Taylor

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                              • ely862meE 離線
                                ely862me
                                最後由 編輯

                                Thanks !
                                Lovely shoes !
                                As with Artisan, adding two lines makes is rounder adding three lines makes it sharper and also rounder.
                                The crease tool is gorgeous, especially that is editable while the surfaces is subdivided, but at low subdivisions it will never offer you the roundness of the adding detail.
                                In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?


                                1.jpg


                                2.jpg


                                3.jpg


                                4.jpg

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • cottyC 離線
                                  cotty
                                  最後由 編輯

                                  cotty_toaster.png


                                  cotty_toaster_subd.zip

                                  my SketchUp gallery

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Tyranny of G2! 💚

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      Cotty I actually prefer the left toaster model design. You should increase crease values! 😄

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • pbacotP 離線
                                        pbacot
                                        最後由 編輯

                                        I'd take either of those toasters. I assume that finish is expensive though.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          Ely - you're teasing us! Can't wait to see the whole model you're working on!

                                          cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @ely862me said:

                                            In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

                                            I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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