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SubD examples and models

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  • P Offline
    pilou
    last edited by 28 Jan 2016, 17:35

    The very funny Protrude by Jim Foltz
    Random colors prototype by a famous ruby coder! πŸ˜„
    Render : the free cool Visualizer
    subdd.jpg

    Here Gradiendator by Steve Richey

    gradiendate.jpg


    subd_v6.zip

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • E Offline
      ely862me
      last edited by 28 Jan 2016, 21:02

      πŸ‘


      rim1.jpg


      rim2.jpg


      rim3.jpg


      rim4.jpg


      rim.jpg

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • N Offline
        nlipovac
        last edited by 28 Jan 2016, 21:56

        @ely862me said:

        :thumb:

        Some Flowify and we got some great wheels!!? πŸ˜„
        Great job!!
        Just one Q:
        You use crease on rims?

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        • C Offline
          cuttingedge
          last edited by 29 Jan 2016, 02:31

          Getting into the good habit of doing it in quads. Now I have better appreciation of QFT, Vertex tools and slowly unlearning the ngon habit. sometimes, bit of frustration... but getting there. Here's Roca Urbi wash basin which i used in a recent project.

          wires

          render


          model

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          • E Offline
            ely862me
            last edited by 29 Jan 2016, 07:39

            Nice, simple model up there !!!

            @nlipovac said:

            Just one Q:
            You use crease on rims?

            Yes, whenever I want the edge sharp. And even if you want it a bit rounded you can use Crease but you need to bump the number of subdivisions to get it nicely rounded. In that case you will consider adding another loop to control the roundness.

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • J Offline
              JQL
              last edited by 29 Jan 2016, 10:20

              It's great how this can be used to generate a proxy and an high poly model by just generating the proxy.

              It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!

              www.casca.pt
              Visit us on facebook!

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              • J Offline
                jiminy-billy-bob
                last edited by 29 Jan 2016, 10:52

                @jql said:

                It would be cool to have render engines integrated in the workflow

                This is already in the pipes!

                25% off Skatter for SketchUcation Premium Members

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                • T Offline
                  thomthom
                  last edited by 29 Jan 2016, 17:48

                  @jql said:

                  It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!

                  There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    JQL
                    last edited by 29 Jan 2016, 18:24

                    @jiminy-billy-bob said:

                    @jql said:

                    It would be cool to have render engines integrated in the workflow

                    This is already in the pipes!

                    Bah Jiminy, you're always ahead of my cool ideas...

                    I bet your SDK for integrating render engines as with skatter is in use or you wouldn't know zip about that!

                    @thomthom said:

                    There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                    I should have also guessed you'd be into that. After all your background has to do with rendering!

                    I'm sorry to be minding your business when I haven't even tried SubD yet. I have no time in my hands, my head has been swinging between architecture and sky!

                    www.casca.pt
                    Visit us on facebook!

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                    • X Offline
                      xiombarg
                      last edited by 29 Jan 2016, 21:09

                      Glad to see this off and running. No subD modelling has been such a huge deficiency for Sketchup for so many years now. Way to go thomthom!

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                      • C Offline
                        cuttingedge
                        last edited by 29 Jan 2016, 21:37

                        @thomthom said:

                        There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.

                        It is a modifier in vray for max. A real cool one.

                        If this can be integrated in SubD...That would be a great great addition. Imagine how much file size we could save.

                        The above wash basin model for example

                        [highlight=#ffff40:vijj6b6u]low poly model = 122KB
                        +1 iteration = 1300 kb
                        +2 iteration = 4221 kb
                        +3 iteration = 15,704 kb[/highlight:vijj6b6u]

                        Ohh...This may be a start of SubD wishlist!

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                        • E Offline
                          ely862me
                          last edited by 30 Jan 2016, 09:03

                          It is a bit of a time consumer, but you get smoother surfaces.


                          6.jpg


                          5.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • C Offline
                            cuttingedge
                            last edited by 30 Jan 2016, 09:36

                            @ely862me said:

                            It is a bit of a time consumer, but you get smoother surfaces.

                            That's the whole point of modeling-"Perfect Models" . It gives some sense of satisfaction. Ive always been wondering how Ely will use Subd in his car models, or Alvis in his upholstered furniture.

                            Great stuff there Ely!

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                            • C Offline
                              cuttingedge
                              last edited by 30 Jan 2016, 09:51

                              Here's a try on my fave pair of shoe. (WIP)

                              Chuck Taylor

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                              • E Offline
                                ely862me
                                last edited by 30 Jan 2016, 10:03

                                Thanks !
                                Lovely shoes !
                                As with Artisan, adding two lines makes is rounder adding three lines makes it sharper and also rounder.
                                The crease tool is gorgeous, especially that is editable while the surfaces is subdivided, but at low subdivisions it will never offer you the roundness of the adding detail.
                                In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?


                                1.jpg


                                2.jpg


                                3.jpg


                                4.jpg

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • C Offline
                                  cotty
                                  last edited by 30 Jan 2016, 12:49

                                  cotty_toaster.png


                                  cotty_toaster_subd.zip

                                  my SketchUp gallery

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                                  • P Offline
                                    pilou
                                    last edited by 30 Jan 2016, 15:04

                                    Tyranny of G2! πŸ’š

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • J Offline
                                      JQL
                                      last edited by 30 Jan 2016, 15:24

                                      Cotty I actually prefer the left toaster model design. You should increase crease values! πŸ˜„

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • P Offline
                                        pbacot
                                        last edited by 30 Jan 2016, 15:39

                                        I'd take either of those toasters. I assume that finish is expensive though.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • T Offline
                                          thomthom
                                          last edited by 30 Jan 2016, 18:35

                                          Ely - you're teasing us! Can't wait to see the whole model you're working on!

                                          cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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