SubD examples and models
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thanks for these Infos - yes, you are geting a better shape so
This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature -
HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes .
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@optimaforever said:
@thomthom said:
Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:
[attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z]
This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
I usually delete the problematic edges and redraw the geometry from scratch when that happens.If you send me one of these models I can have a look into what is going on.
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Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....
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A couple of sinks I knocked up as an example.
SimpleSomewhat more complex
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No thickness ?
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@pilou said:
No thickness ?
I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly? -
Yes of course, it was for find a little default on these voluptuous design beauties!
The cool thing about Subdivision modeling it's that is always a surprise before the final object!
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@pilou said:
The cool thing about Subdivision modeling it's that is always a surprise before the final object!
Yes, each time -
In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?
Sorry about the crappy screen capture... and thanks for any info.
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Hi - it could Artisan Subdivide and Smooth (but I'm not sure, however)
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@unknownuser said:
In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?
Sorry about the crappy screen capture... and thanks for any info.
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Thank you both!
It was Zorro 2... I did not know that was what that tool did... too bad, I could have used that a bunch of times.
Thanks again. -
Been fooling about off and on trying to come up with a reasonably decent "human" type figure. Getting close. Still trying to figure out the best approach for head and hands. Started with blocking in half of the monster and then copied and flipped to get both sides. Progress !
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Hi everyone! Here's a recent exercise I made with SketchUp 2019, SUbD, VertexTools and QuadFace Tools. It's the head of a corinthian column. I used Thea for SketchUp v2 for the rendered pic.
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U-Boot Typ VII
Hi, just a little sunday afternoon exercise again, entirely modeled with SubD and all of itΒ΄s associated quad tools. (the idea was to play a little bit with the shape of the old German submarine "Type VII" / rendered in Enscape)
https://3dwarehouse.sketchup.com/model/4ee76836-331b-49cd-88bd-c44e10b389e3/U-Boot-Type-VII-NEO
(edit 09-14-2019: added an AO-render, rendered with Shaderlight, combined with a SU line overlay)
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Hi All - Back in 2017 I modelled Homer Simpson's head and loudly announced that I intend to make the whole guy - someday (https://sketchucation.com/forums/viewtopic.php?f=397&t=63826&start=810)
Now, more than two years later, I finally managed to realize this announcement - still without clothes though, but that's again another task - sometime
Homer's body was modeled as individual segments first, such as body, arms, legs... and then finally merged into one solid. Only details like eyes, ears and his 3 hairs are added as independent solids. The renderings are made with Enscape and Shaderlight
Enjoy
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From Hornoxx's brilliant complexity to perhaps the simplest SUbD of all, a Guitar Pic.
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