SubD examples and models
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 It was time to do a little exercise again ... My sons asked me if I could do Bender from the Futurama series - so I did it  
 Bender - somehow I like that guy 
  
 
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 That's a brilliant model!!  
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 I like his song "Du findest keine Freunde mit Salat, du findest keine Freunde mit Salat, ..."  
 Nice model!
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 @thomthom said: That's a brilliant model!!  @cotty said: I like his song "Du findest keine Freunde mit Salat, du findest keine Freunde mit Salat, ..."  
 Nice model!Thank you Thomas and Cotty - glad you like the model Cotty, I only know the Simpsonยดs Salat song version so far  
 https://www.youtube.com/watch?v=7yA4TJ8s5I4Just to complete this Bender thing, I've made some new facial expressions just by changing Benderยดs eyes and his tooth lines, which is quite funny 
 I have posted these on the 3D Warehouse If someone wants them
 https://3dwarehouse.sketchup.com/model.html?id=854df1f5-7dbc-41f4-9291-9a0439ff5dc4
  
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 So... next step - Fredo's Animator?  
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 Another simple one...  
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 one the hardest transitions to tackle in subd is the pipe perpendicular to a pipe. the poles (5 star) cause the pinching and irregular shape. 
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 Funny you should mention it Rich, but that's exactly what I had to deal with the other week. The general opinion is that you have to increase the detail (segments) of your cylinders.  
  
 
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 And a here's a quick render. 
  
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 when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical. i wish there was a Spherize extension for SU like Blender has. 
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 this is a good model example Hieru  thanks for sharing! thanks for sharing!
 In addition to the modelยดs complexity itself I first assumed that you had managed to make a screw thread inside this cylinder 
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 @rich o brien said: when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical. i wish there was a Spherize extension for SU like Blender has. Yes, I had to rework things several times until I managed to maintain the cylindrical form. 
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 @hornoxx said: this is a good model example Hieru  thanks for sharing! thanks for sharing!
 In addition to the modelยดs complexity itself I first assumed that you had managed to make a screw thread inside this cylinder Thanks! I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model. 
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 @hieru said: I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model. I wouldn't call it cheating. No need to use SUbD where it isn't needed. (Or any tool for that matter.) 
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 What I mean is that I used a saw-tooth profile rather than threading on the control mesh. In theory I could have used various modelling techniques on this and combined them, but SubD seemed like the best tool for coping with all the more difficult aspects at once. I even tried doing this in Moi first - because I was under the impression that it was supposed to be easier to model this sought of thing. The basic form with the tubes and 50% of the bevelling worked a treat, but it crashed and burned when it came to some of the more complex bevelling (where the small tubes meet the base). 
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 Hi 
 quite similar to Cottyยดs example just right above I recently tried this tree-like structure,
 which is complete based on an octagonal geometry - This allowed me to start with only a halved
 tree first 
 The first finished "branch fork"(?) I scaled, rotated and varied a little before mounting it to
 the previous one then...
  
 
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 A modular piece of a twisted column     
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 Hey, that looks great !! - is this a SubD test or any real project?
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