SubD examples and models
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 German Technology conquers Foreign Planets! InSight Mars Lander, Opportunity, Curiosity, Changβe 4, etcβ¦ All Nonsense! Here comes the ultimate German Technology to conquer foreign planets. Robust, enduring and indestructible, made of thumb-thick steel instead of cola can sheet metal and carbon fibre something. Why a little glue only, where instead hundreds of thick screws are better. Microprocessor controling, developed in Japan or USA - also nonsense! This challenger here is controlled by THREE transistor tubes, thatβs enough! 
 NASA, ESA, Roskosmos, ChinaΒ΄s Space Agency etc. They should All dress warm!Although I think my monster is cooler than all the competitors named above, all this is just fun of course and the only real nonsense here  and IΒ΄m only playing a little with some funny more visual clichΓ©s - this steel monster, stuffed with an incredible amount of so pointless and useless detailings is a just for fun exercise only, which stretched out of control a little but was so much fun to do - Enjoy! and IΒ΄m only playing a little with some funny more visual clichΓ©s - this steel monster, stuffed with an incredible amount of so pointless and useless detailings is a just for fun exercise only, which stretched out of control a little but was so much fun to do - Enjoy! (Again: rendered with Enscape and Shaderlight) 
  
  
  
  
  
  
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 Some recent SubD examples...      
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    love these all! One example is more beautiful than the other - And I notice, that, as always before, the marvelous representation of wood (first picture) is a mark of your renders... love these all! One example is more beautiful than the other - And I notice, that, as always before, the marvelous representation of wood (first picture) is a mark of your renders...
 Thanks for sharing!
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 Beautiful work as always, Cotty! Do you mind me asking what render program you're using? Very crisp. 
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 Thank you, those are rendered with Indigo Renderer. 
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 A little late night messing about..... Made the little curved piece down front, follow me then Vertex tools to get the twist... Now what ???? Copy around and you get a kind of crazy flower shaped fruit bowl ! 
  
  
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  love this "messing" love this "messing" 
 (btw "Messing" in German is the metal alloy brass   ) )
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 @hornoxx said:  love this "messing" love this "messing" 
 (btw "Messing" in German is the metal alloy brass   ) )Thanks HornOxx. Curious would "fooling about" translate better  
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 @thomthom said: Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there: [attachment=0:1mfg7n1x]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:1mfg7n1x] This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool. 
 I usually delete the problematic edges and redraw the geometry from scratch when that happens.
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 More late night fooling about / practice. Seem obsessed with what I can make out of copies of one piece. Made the piece on the left, copy _ array twelve times. Exploded and regrouped. Cleaned up the internal bits with Solid Inspector. Decided to flare the top a little more, as always Vertex tools makes it easy. There you have another crazy vase. 
  
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 @tuna1957 said: ...Seem obsessed with what I can make out of copies of one piece... 
    be careful - there is such a high addiction factor be careful - there is such a high addiction factor again a so nice (not fooling!) practice again a so nice (not fooling!) practice ! !
 (in the throat(?) above you end up with a triangle - I still do not really understand correctly whether triangles are no longer an obstacle in this kind of workflow, which they were at the beginning of SubD)
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 Next you'll start twisting them, then all is lost. 
 You'll have to start on the twelve steps and put your faith in a higher power...
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 Box
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 @box said: Next you'll start twisting them...and put your faith in a higher power... 
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 .   wunderbar !! wunderbar !!
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 Thanks Box , HornOxx. HornOxx, you asked about triangles..... After I exploded the twelve pieces I erased and redrew the flat bottom inside and out so they were all quads. The pairs of triangles at the top just bellow the rim I could eliminate by " soft, smooth, no cast shadows" but I lost to much definition of the crease that way. Leaving them as triangles kept a better look to the vertical grooves. It seems you can cheat on the quads a little sometimes and still get a nice result. 
  
  
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 thanks for these Infos - yes, you are geting a better shape so  
 This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature 
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 HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes  . .
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 @optimaforever said: @thomthom said: Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there: [attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z] This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool. 
 I usually delete the problematic edges and redraw the geometry from scratch when that happens.If you send me one of these models I can have a look into what is going on. 
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 Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU..... 
  
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 Not by me!  
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 A couple of sinks I knocked up as an example. 
 Simple Somewhat more complex  
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