SubD examples and models
-
@nirajp18 said:
...
I saw this on the artisan website and wanted to try out SubD to model similarly...Nice model
For a clean and nice quad topology, you can try to eliminate these ngons...
-
@cotty so great to receive your feedback. I will be sure to correct the N-gons and re-sub D the geometry. Your work in this thread is an inspiration. Thank you.
-
German Technology conquers Foreign Planets!
InSight Mars Lander, Opportunity, Curiosity, Changβe 4, etcβ¦ All Nonsense! Here comes the ultimate German Technology to conquer foreign planets. Robust, enduring and indestructible, made of thumb-thick steel instead of cola can sheet metal and carbon fibre something. Why a little glue only, where instead hundreds of thick screws are better. Microprocessor controling, developed in Japan or USA - also nonsense! This challenger here is controlled by THREE transistor tubes, thatβs enough!
NASA, ESA, Roskosmos, ChinaΒ΄s Space Agency etc. They should All dress warm!Although I think my monster is cooler than all the competitors named above, all this is just fun of course and the only real nonsense here and IΒ΄m only playing a little with some funny more visual clichΓ©s - this steel monster, stuffed with an incredible amount of so pointless and useless detailings is a just for fun exercise only, which stretched out of control a little but was so much fun to do - Enjoy!
(Again: rendered with Enscape and Shaderlight)
-
Some recent SubD examples...
-
love these all! One example is more beautiful than the other - And I notice, that, as always before, the marvelous representation of wood (first picture) is a mark of your renders...
Thanks for sharing! -
Beautiful work as always, Cotty! Do you mind me asking what render program you're using? Very crisp.
-
Thank you, those are rendered with Indigo Renderer.
-
A little late night messing about..... Made the little curved piece down front, follow me then Vertex tools to get the twist... Now what ???? Copy around and you get a kind of crazy flower shaped fruit bowl !
-
love this "messing"
(btw "Messing" in German is the metal alloy brass ) -
@hornoxx said:
love this "messing"
(btw "Messing" in German is the metal alloy brass )Thanks HornOxx. Curious would "fooling about" translate better
-
@thomthom said:
Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:
[attachment=0:1mfg7n1x]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:1mfg7n1x]
This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
I usually delete the problematic edges and redraw the geometry from scratch when that happens. -
More late night fooling about / practice. Seem obsessed with what I can make out of copies of one piece. Made the piece on the left, copy _ array twelve times. Exploded and regrouped. Cleaned up the internal bits with Solid Inspector. Decided to flare the top a little more, as always Vertex tools makes it easy. There you have another crazy vase.
-
@tuna1957 said:
...Seem obsessed with what I can make out of copies of one piece...
be careful - there is such a high addiction factor again a so nice (not fooling!) practice !
(in the throat(?) above you end up with a triangle - I still do not really understand correctly whether triangles are no longer an obstacle in this kind of workflow, which they were at the beginning of SubD) -
Next you'll start twisting them, then all is lost.
You'll have to start on the twelve steps and put your faith in a higher power...
.
.
.
.
.
.
.
.
.
.
Box -
@box said:
Next you'll start twisting them...and put your faith in a higher power...
.
.wunderbar !!
-
Thanks Box , HornOxx.
HornOxx, you asked about triangles..... After I exploded the twelve pieces I erased and redrew the flat bottom inside and out so they were all quads. The pairs of triangles at the top just bellow the rim I could eliminate by " soft, smooth, no cast shadows" but I lost to much definition of the crease that way. Leaving them as triangles kept a better look to the vertical grooves. It seems you can cheat on the quads a little sometimes and still get a nice result.
-
thanks for these Infos - yes, you are geting a better shape so
This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature -
HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes .
-
@optimaforever said:
@thomthom said:
Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:
[attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z]
This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
I usually delete the problematic edges and redraw the geometry from scratch when that happens.If you send me one of these models I can have a look into what is going on.
-
Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....
Advertisement