SubD examples and models
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For the robot voice, a little trick is put the Youtube Video Speed * 2 !
Cool objects!
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@cotty said:
It's fun. It's a great way to get a feeling for "good" and "bad" proxies.
ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does
https://www.youtube.com/watch?v=b6KJOb-r16w@cotty said:
Look closely, not one triangle in there...
i meant the control meshes, not the smoothed ones..
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doh! let me check better
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damn! you're right man
very smart "hidden" variation too..
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great stuff Box, nice plane too
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Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.
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Hi.
This is my little test
jingle_bell_ithil2.skp -
... another SubD model test launch
of course the rocket itself could have been done with SUΒ΄s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...[The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]
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Loving this! Wonderful models!
With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing. -
Another quickie, there is something a little disturbing abut the angle I chose to render.
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@box said:
there is something a little disturbing abut the angle I chose to render.
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Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
Great tool!
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That's cool! I'd love to have that as my tea-cup!
Can we see the control-mesh?
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Nice video, Ithil, and showing use of many tools. At first people were posting forms and I kept thinking, "nice, but what IS that?" Now everyone's showing some practical uses, and quick modeling too.
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@nlipovac said:
Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
Great tool!Well mug is simple model (not to me), and SubD logo is displacement map, that is why there is jagged lines (poor subdivision for displacement)...
It is rendered in Thea so if anyone wants that model i will post it(13MB).
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