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    • cmeedC Offline
      cmeed
      last edited by

      nice...

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      • AdamBA Offline
        AdamB
        last edited by

        For a bit of fun, I recreated one of these in SketchUp this morning. Came out pretty well.

        Developer of LightUp Click for website

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        • iichiversiiI Offline
          iichiversii
          last edited by

          Adsm s that just using lightup or in unity? im aware lightups lighting can be imported directly into unity and textures can also be baked, can you link us to a tutorial on how to do these, nice render btw ๐Ÿ‘

          Bring on the Rain...

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          • C Offline
            cadmunkey
            last edited by

            Very impressive Adam, love the materials. Is the depth of field an option in Lightup?

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            • AdamBA Offline
              AdamB
              last edited by

              @iichiversii said:

              Adsm s that just using lightup or in unity? im aware lightups lighting can be imported directly into unity and textures can also be baked, can you link us to a tutorial on how to do these, nice render btw ๐Ÿ‘

              Its just modelled in SketchUp and rendered in LightUp.

              Yes, you can export your lit model from LightUp using Autodesk FBX which will be automatically ingested into Unity.
              Or you can export as Collada DAE.

              There is a very old video tutorials showing exporting to Unity (https://www.youtube.com/watch?v=eNI2RjNsRwY)
              I'll see if I can cook up a new one using the latest version of LightUp and Unity.

              Developer of LightUp Click for website

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              • AdamBA Offline
                AdamB
                last edited by

                @cadmunkey said:

                Very impressive Adam, love the materials. Is the depth of field an option in Lightup?

                Yes, during Tourtool you can adjust the Depth of Field using the DOF slider. The focus point is taken in the direction the camera is pointing and marked by a small red circle on the surface that is being focused.

                You can lock the current focus distance by clicking on the small padlock icon. You can then change your view direction but have a fixed focus distance.. So the workflow was to look at the floor tiles, lock focus distance and then look at the wall further away with the result that the floor is sharply in focus, the walls are blurred.

                SketchUpScreenSnapz014.png

                Developer of LightUp Click for website

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                • AdamBA Offline
                  AdamB
                  last edited by

                  Here's a (realtime) video of how the model was rigged ready for exporting movies.

                  Developer of LightUp Click for website

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    Very nice Adam... I ran both movies side by side and saw little difference that wasn't modeling.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • cmeedC Offline
                      cmeed
                      last edited by

                      Adam They look Great!
                      Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                      heres another example of Unreal 4 - its german
                      http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                      c

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                      • cmeedC Offline
                        cmeed
                        last edited by

                        here it is found it on youtube

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                        • cmeedC Offline
                          cmeed
                          last edited by

                          Another Koolaa inspired by RobertPencil

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            @cmeed said:

                            Adam They look Great!
                            Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                            heres another example of Unreal 4 - its german
                            http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                            c

                            Sure, its called a specular map and controls which parts of the texture reflect. LightUp creates one automatically for you from your base texture based on grayscale brightness. If you need (or have) something different, you can set a filename with an image. See this video: https://www.youtube.com/watch?v=22FSi1aT2bg (around 10m30s in).

                            Adam

                            Developer of LightUp Click for website

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                            • soloS Offline
                              solo
                              last edited by

                              Architecture Real-time - Unreal Engine 4

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @solo said:

                                Architecture Real-time - Unreal Engine 4

                                ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ‘

                                Cheers
                                Kim Frederik

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                                • M Offline
                                  miikka1978
                                  last edited by

                                  One more Unreal Engine Architecture video.

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    wow

                                    oli

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                                    • jenujacobJ Offline
                                      jenujacob
                                      last edited by

                                      now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        @jenujacob said:

                                        now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

                                        That is just it, we are on a Sketchup forum discussing a new engine but there does not seem to be any support for skp files, so how will the workflow go?

                                        I am very interested in using Unreal but I refuse to have to use a 3rd party software to bridge the two as it makes no sense to complicate my workflow.

                                        So, the challenge goes out as to how SKP and Unreal can work together or if if can.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          You could use the SDKs of both apps to make a direct pipeline between both.

                                          There's probably one already out there.

                                          I wonder how lightup fbx export would work? It is used a lot in Unity from what I understand.

                                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                          • K Offline
                                            kaas
                                            last edited by

                                            @solo said:

                                            ... so how will the workflow go?... the challenge goes out as to how SKP and Unreal can work together or if if can.

                                            I just tried Unreal using this workflow:

                                            • meters as unit in Sketchup
                                            • fbx output from Sketchup.
                                            • textures used were in size n2 (512x512 for instance)

                                            Import the fbx in Unreal:

                                            • place the mesh in the scene, rescale if needed
                                            • refine / add more objects and save selected overwrite the fbx file in Sketchup and re-import in Unreal. no need to re-scale and material settings (bump / reflection in Unreal)are preserved.

                                            Works nicely for a simple scene. What kind of problems / challenges are you expecting?


                                            test.jpg

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