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    • cmeedC Offline
      cmeed
      last edited by

      dont be quite just yet....
      what is the issue with SU uvs? i know very little about what the differences are between a model created in Maya with its uv's and a model created in SU exported with the fbx exporter. do you? is it a situation that a plugin wizard could look at? Playup created a plugin for SU to udk, but don't think theres much happening last time i looked for unreal4.

      Cryengine looks great, unreal looks great, unity a close third - can you get reflections in unity? i saw candela... seen that?

      I'm thinking exactly like yourself regarding modern game engines and their rendering power becoming the norm. i want the reflections, textures, atmosphere particles and a little animation to impress clients in meetings about what we've designed. (mostly Award shows and TV sets designs....thats all)

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      • soloS Offline
        solo
        last edited by

        Cryengine eye candy.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • cmeedC Offline
          cmeed
          last edited by

          nice...

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          • AdamBA Offline
            AdamB
            last edited by

            For a bit of fun, I recreated one of these in SketchUp this morning. Came out pretty well.

            Developer of LightUp Click for website

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            • iichiversiiI Offline
              iichiversii
              last edited by

              Adsm s that just using lightup or in unity? im aware lightups lighting can be imported directly into unity and textures can also be baked, can you link us to a tutorial on how to do these, nice render btw ๐Ÿ‘

              Bring on the Rain...

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              • C Offline
                cadmunkey
                last edited by

                Very impressive Adam, love the materials. Is the depth of field an option in Lightup?

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                • AdamBA Offline
                  AdamB
                  last edited by

                  @iichiversii said:

                  Adsm s that just using lightup or in unity? im aware lightups lighting can be imported directly into unity and textures can also be baked, can you link us to a tutorial on how to do these, nice render btw ๐Ÿ‘

                  Its just modelled in SketchUp and rendered in LightUp.

                  Yes, you can export your lit model from LightUp using Autodesk FBX which will be automatically ingested into Unity.
                  Or you can export as Collada DAE.

                  There is a very old video tutorials showing exporting to Unity (https://www.youtube.com/watch?v=eNI2RjNsRwY)
                  I'll see if I can cook up a new one using the latest version of LightUp and Unity.

                  Developer of LightUp Click for website

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                  • AdamBA Offline
                    AdamB
                    last edited by

                    @cadmunkey said:

                    Very impressive Adam, love the materials. Is the depth of field an option in Lightup?

                    Yes, during Tourtool you can adjust the Depth of Field using the DOF slider. The focus point is taken in the direction the camera is pointing and marked by a small red circle on the surface that is being focused.

                    You can lock the current focus distance by clicking on the small padlock icon. You can then change your view direction but have a fixed focus distance.. So the workflow was to look at the floor tiles, lock focus distance and then look at the wall further away with the result that the floor is sharply in focus, the walls are blurred.

                    SketchUpScreenSnapz014.png

                    Developer of LightUp Click for website

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      Here's a (realtime) video of how the model was rigged ready for exporting movies.

                      Developer of LightUp Click for website

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        Very nice Adam... I ran both movies side by side and saw little difference that wasn't modeling.

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • cmeedC Offline
                          cmeed
                          last edited by

                          Adam They look Great!
                          Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                          heres another example of Unreal 4 - its german
                          http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                          c

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                          • cmeedC Offline
                            cmeed
                            last edited by

                            here it is found it on youtube

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                            • cmeedC Offline
                              cmeed
                              last edited by

                              Another Koolaa inspired by RobertPencil

                              1 Reply Last reply Reply Quote 0
                              • AdamBA Offline
                                AdamB
                                last edited by

                                @cmeed said:

                                Adam They look Great!
                                Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                                heres another example of Unreal 4 - its german
                                http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                                c

                                Sure, its called a specular map and controls which parts of the texture reflect. LightUp creates one automatically for you from your base texture based on grayscale brightness. If you need (or have) something different, you can set a filename with an image. See this video: https://www.youtube.com/watch?v=22FSi1aT2bg (around 10m30s in).

                                Adam

                                Developer of LightUp Click for website

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Architecture Real-time - Unreal Engine 4

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • FrederikF Offline
                                    Frederik
                                    last edited by

                                    @solo said:

                                    Architecture Real-time - Unreal Engine 4

                                    ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ‘

                                    Cheers
                                    Kim Frederik

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                                    • M Offline
                                      miikka1978
                                      last edited by

                                      One more Unreal Engine Architecture video.

                                      1 Reply Last reply Reply Quote 0
                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        wow

                                        oli

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                                        • jenujacobJ Offline
                                          jenujacob
                                          last edited by

                                          now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            @jenujacob said:

                                            now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

                                            That is just it, we are on a Sketchup forum discussing a new engine but there does not seem to be any support for skp files, so how will the workflow go?

                                            I am very interested in using Unreal but I refuse to have to use a 3rd party software to bridge the two as it makes no sense to complicate my workflow.

                                            So, the challenge goes out as to how SKP and Unreal can work together or if if can.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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