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    • AdamBA Offline
      AdamB
      last edited by

      For a bit of fun, I recreated one of these in SketchUp this morning. Came out pretty well.

      Developer of LightUp Click for website

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Adsm s that just using lightup or in unity? im aware lightups lighting can be imported directly into unity and textures can also be baked, can you link us to a tutorial on how to do these, nice render btw ๐Ÿ‘

        Bring on the Rain...

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        • C Offline
          cadmunkey
          last edited by

          Very impressive Adam, love the materials. Is the depth of field an option in Lightup?

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          • AdamBA Offline
            AdamB
            last edited by

            @iichiversii said:

            Adsm s that just using lightup or in unity? im aware lightups lighting can be imported directly into unity and textures can also be baked, can you link us to a tutorial on how to do these, nice render btw ๐Ÿ‘

            Its just modelled in SketchUp and rendered in LightUp.

            Yes, you can export your lit model from LightUp using Autodesk FBX which will be automatically ingested into Unity.
            Or you can export as Collada DAE.

            There is a very old video tutorials showing exporting to Unity (https://www.youtube.com/watch?v=eNI2RjNsRwY)
            I'll see if I can cook up a new one using the latest version of LightUp and Unity.

            Developer of LightUp Click for website

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            • AdamBA Offline
              AdamB
              last edited by

              @cadmunkey said:

              Very impressive Adam, love the materials. Is the depth of field an option in Lightup?

              Yes, during Tourtool you can adjust the Depth of Field using the DOF slider. The focus point is taken in the direction the camera is pointing and marked by a small red circle on the surface that is being focused.

              You can lock the current focus distance by clicking on the small padlock icon. You can then change your view direction but have a fixed focus distance.. So the workflow was to look at the floor tiles, lock focus distance and then look at the wall further away with the result that the floor is sharply in focus, the walls are blurred.

              SketchUpScreenSnapz014.png

              Developer of LightUp Click for website

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              • AdamBA Offline
                AdamB
                last edited by

                Here's a (realtime) video of how the model was rigged ready for exporting movies.

                Developer of LightUp Click for website

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  Very nice Adam... I ran both movies side by side and saw little difference that wasn't modeling.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • cmeedC Offline
                    cmeed
                    last edited by

                    Adam They look Great!
                    Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                    heres another example of Unreal 4 - its german
                    http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                    c

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                    • cmeedC Offline
                      cmeed
                      last edited by

                      here it is found it on youtube

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                      • cmeedC Offline
                        cmeed
                        last edited by

                        Another Koolaa inspired by RobertPencil

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                        • AdamBA Offline
                          AdamB
                          last edited by

                          @cmeed said:

                          Adam They look Great!
                          Does Lightup have the ability regarding textures to ..... mmm how to explain it (they'll be a word or phase for it) so in Koolaas the textures reflect a roughness so some parts reflect smooth and some rough. the corridor for instance in the movie shows this

                          heres another example of Unreal 4 - its german
                          http://www.gamestar.de/videos/trailer,3/unreal-engine-4,76683.html

                          c

                          Sure, its called a specular map and controls which parts of the texture reflect. LightUp creates one automatically for you from your base texture based on grayscale brightness. If you need (or have) something different, you can set a filename with an image. See this video: https://www.youtube.com/watch?v=22FSi1aT2bg (around 10m30s in).

                          Adam

                          Developer of LightUp Click for website

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                          • soloS Offline
                            solo
                            last edited by

                            Architecture Real-time - Unreal Engine 4

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              @solo said:

                              Architecture Real-time - Unreal Engine 4

                              ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ‘

                              Cheers
                              Kim Frederik

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                              • M Offline
                                miikka1978
                                last edited by

                                One more Unreal Engine Architecture video.

                                1 Reply Last reply Reply Quote 0
                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  wow

                                  oli

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                                  • jenujacobJ Offline
                                    jenujacob
                                    last edited by

                                    now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      @jenujacob said:

                                      now especially since Unreal engine is now free, we should be seeing more arch viz from this platform.

                                      That is just it, we are on a Sketchup forum discussing a new engine but there does not seem to be any support for skp files, so how will the workflow go?

                                      I am very interested in using Unreal but I refuse to have to use a 3rd party software to bridge the two as it makes no sense to complicate my workflow.

                                      So, the challenge goes out as to how SKP and Unreal can work together or if if can.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        You could use the SDKs of both apps to make a direct pipeline between both.

                                        There's probably one already out there.

                                        I wonder how lightup fbx export would work? It is used a lot in Unity from what I understand.

                                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                        • K Offline
                                          kaas
                                          last edited by

                                          @solo said:

                                          ... so how will the workflow go?... the challenge goes out as to how SKP and Unreal can work together or if if can.

                                          I just tried Unreal using this workflow:

                                          • meters as unit in Sketchup
                                          • fbx output from Sketchup.
                                          • textures used were in size n2 (512x512 for instance)

                                          Import the fbx in Unreal:

                                          • place the mesh in the scene, rescale if needed
                                          • refine / add more objects and save selected overwrite the fbx file in Sketchup and re-import in Unreal. no need to re-scale and material settings (bump / reflection in Unreal)are preserved.

                                          Works nicely for a simple scene. What kind of problems / challenges are you expecting?


                                          test.jpg

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                                          • cmeedC Offline
                                            cmeed
                                            last edited by

                                            The latest Unreal includes better uv unwrapping. Suitable for simple geometry such as walls and floors etc. I'm not sure of the details but what was lacking before was uvs and a 2nd uv channel when the fbx exported from SU. I think this is now generated and simple unwrapping is done in unreal. I have managed to get a model in and lit. I only played for 10mins or so when I heard about the new feature.
                                            But it can't handle unwrapping anything complicated like a person.

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