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    [Plugin] MoveAlong - v1.2b - 07 Jul 14

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @xianglin said:

      Hello Fredo
      Thank you for your plugin.
      I'm your biggest fan.
      For you to see a video, you might have some new ideas.
      Http://video.sina.com.cn/v/b/92151582-1801050914.html

      Looks like a super-powerful road editor; very well done!

      Fredo

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      • KrisidiousK 離線
        Krisidious
        最後由 編輯

        @xianglin said:

        Hello Fredo
        Thank you for your plugin.
        I'm your biggest fan.
        For you to see a video, you might have some new ideas.
        Http://video.sina.com.cn/v/b/92151582-1801050914.html

        Wow, that's very kool... I'd love to have that in Sketchup.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • FrederikF 離線
          Frederik
          最後由 編輯

          @xianglin said:

          For you to see a video, you might have some new ideas.
          Http://video.sina.com.cn/v/b/92151582-1801050914.html

          That video takes forever to load for me, although I have a very fast Internet connection... 😕

          Cheers
          Kim Frederik

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          • KrisidiousK 離線
            Krisidious
            最後由 編輯

            Fred, It's served from China (I think) and then it has to load 14 minutes of video. I think that's why it takes so long.

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • R 離線
              rv1974
              最後由 編輯

              Fredo, many thanks for 1.8e update, it's great improvement!
              Another nuance- those Acad-like grey phantom lines of the initial position, which give posibility to snap.
              I noticed that not grouped\componented geometry unfortunately doesn't give this feature;
              grey phantom lines represent the object's bounding boxes (pic.1). Couldn't they represent the true
              wireframe
              (pic.2)?
              Thank you.


              grey2.jpg


              gr44.jpg

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              • fredo6F 離線
                fredo6
                最後由 編輯

                This is possible, but it would defeat performance, which I think is essential for a Move operation (remember your other request on big building!)).

                What I can do is to display in wire the element picked inside the groups and components, say face, edge, ...)

                Fredo

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                • R 離線
                  rv1974
                  最後由 編輯

                  may be some sort of button or combo box in your ribbon toolbar that dis-\en-ables wireframe degradation?

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @cotty said:

                    Shortcut 'M' updated!

                    A little observation:
                    The shadow is not updated until leaving the tool... (not really a problem)
                    [screenr:3rgydhdx]cFxN[/screenr:3rgydhdx]

                    At least you can tell that you move faster than your shadow!

                    Fredo

                    PS: nothing I can do, I have no control over shadows and the Move api does not seem to take care of them interactively.

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                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      @Fredo

                      Wonderful tool.

                      Will we see it obey quad face convention in the future?

                      Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.

                      Download the free D'oh Book for SketchUp 📖

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @rich o brien said:

                        Will we see it obey quad face convention in the future?

                        Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.

                        Rich,

                        Good suggestion. It should go in the next release.

                        MoveAlong Autosmooth.gif

                        I use thomthom's conventions for quads

                        • smooth = soft = true
                          cast_shadows = false

                        Fredo

                        PS: Apparently the Move api ( #transform_entities) behaves differently from the move tool regarding the creation / modification of entities. So it is more tricky.

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                        • R 離線
                          rv1974
                          最後由 編輯

                          Fredo,
                          is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                          Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?


                          acad.swf


                          acad2.swf

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @rv1974 said:

                            Fredo,
                            is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                            Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?

                            I cannot read the swf files. Could you display them or use another format.

                            Thanks

                            Fredo

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                            • TIGT 離線
                              TIG Moderator
                              最後由 編輯

                              To read a swf file just drag+drop it on your browser - it's a flash-movie and should then play...

                              @rv1974
                              You can constrain the native move/copy to align with the edge - hover over it and hold shift, then the movement is inference constrained along an extension of that edge, BUT any typed in the distance is taken from the picked point on the original object [along that vector].
                              You can of course use a premade guide-line offset the desired distance and snap to that using the inferred vector...

                              TIG

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                              • R 離線
                                rv1974
                                最後由 編輯

                                http://screencast.com/t/7ii1K2G10nsi
                                http://screencast.com/t/ZXLyKo6h
                                Can you see them online?

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                                • R 離線
                                  rv1974
                                  最後由 編輯

                                  @TIG: Exactly, that's what I tried to illustrate with the 2nd vid. I just suggested to MoveAlong to support the Shift trick (with Acad's numeric input, if possible).

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @TIG, @rv1974

                                    That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

                                    Fredo

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                                    • X 離線
                                      xianglin
                                      最後由 編輯

                                      @fredo6 said:

                                      @TIG, @rv1974

                                      That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

                                      Fredo

                                      Hello fredo.
                                      DO you see the powerful road editor?
                                      If there is a person who can do such the powerful road editor in SkethcUp.I think only you.

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @xianglin said:

                                        Hello fredo.
                                        DO you see the powerful road editor?
                                        If there is a person who can do such the powerful road editor in SkethcUp.I think only you.

                                        Yes I did. This is quite a piece of work. And the main difficulty is to create the roads over a surface mesh.
                                        I think you should try to see if this tool can export the roads data format that can be re-imported into Sketchup. That would be the most efficient.

                                        Fredo

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @rv1974 said:

                                          Fredo,
                                          is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                                          Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?

                                          Here is a preview of the remote inferencing feature. It allows to type the distance from the remote in the VCB.

                                          MoveAlong Remote inference.gif

                                          Fredo

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                                          • rvizR 離線
                                            rviz
                                            最後由 編輯

                                            so far the best animated film in this season.
                                            .. but it's important to keep it simple.

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