[Plugin] MoveAlong - v1.2b - 07 Jul 14
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fredo excellent. thank you very much. You are always working to improve sketchup.
THANK YOU.
A query or suggestions:
You can add an option that:
1 - I move an object or geometry (eg 10cm)
2 - later, I enter in the VCB (eg - 2cm), then the geometry object or moved 8 cm. -
Redid shortcut M to MoveAlong as I did B to ThruPaint. Awesome
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Shortcut 'M' updated!
A little observation:
The shadow is not updated until leaving the tool... (not really a problem)
[screenr:j5b9kssd]cFxN[/screenr:j5b9kssd] -
Wicked !!
One observation: when moving a group, if you move the mouse over the rotation grips of the object the cursor sticks in rotation-mode (component-like behavior?).
edit: another thing I noticed (trying out the techniques from your youtube movie 8m54), if the two lines to the right are grouped and I enter the group and try to move the middle line in its plane to the intersection with the left line, no intersection is indicated. When grouping the left and right line it works though.
Once again, a great addition. Having fun trying out all the options.
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Endless possibilities...
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Wow... Thanks Master Fredo - could do a whole basecamp based on your plugins!
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Hello Fredo
Thank you for your plugin.
I'm your biggest fan.
For you to see a video, you might have some new ideas.
Http://video.sina.com.cn/v/b/92151582-1801050914.html -
Why? Why you are not the Project (TRMLR SU ) Manager?
P.S. Please check PM. In short the 'move along' won't work with relatively heavy geometry.
Could it get fixed?
Thank you. -
@rv1974 said:
In short the 'move along' won't work with relatively heavy geometry.
Could it get fixed?
Thank you.I published a provisional fix for selection with big number of entities in MoveAlong 1.0d, published as part of FredoTools 1.8e.
Fredo
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@xianglin said:
Hello Fredo
Thank you for your plugin.
I'm your biggest fan.
For you to see a video, you might have some new ideas.
Http://video.sina.com.cn/v/b/92151582-1801050914.htmlLooks like a super-powerful road editor; very well done!
Fredo
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@xianglin said:
Hello Fredo
Thank you for your plugin.
I'm your biggest fan.
For you to see a video, you might have some new ideas.
Http://video.sina.com.cn/v/b/92151582-1801050914.htmlWow, that's very kool... I'd love to have that in Sketchup.
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@xianglin said:
For you to see a video, you might have some new ideas.
Http://video.sina.com.cn/v/b/92151582-1801050914.htmlThat video takes forever to load for me, although I have a very fast Internet connection...
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Fred, It's served from China (I think) and then it has to load 14 minutes of video. I think that's why it takes so long.
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Fredo, many thanks for 1.8e update, it's great improvement!
Another nuance- those Acad-like grey phantom lines of the initial position, which give posibility to snap.
I noticed that not grouped\componented geometry unfortunately doesn't give this feature;
grey phantom lines represent the object's bounding boxes (pic.1). Couldn't they represent the true
wireframe (pic.2)?
Thank you.
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This is possible, but it would defeat performance, which I think is essential for a Move operation (remember your other request on big building!)).
What I can do is to display in wire the element picked inside the groups and components, say face, edge, ...)
Fredo
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may be some sort of button or combo box in your ribbon toolbar that dis-\en-ables wireframe degradation?
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@cotty said:
Shortcut 'M' updated!
A little observation:
The shadow is not updated until leaving the tool... (not really a problem)
[screenr:3rgydhdx]cFxN[/screenr:3rgydhdx]At least you can tell that you move faster than your shadow!
Fredo
PS: nothing I can do, I have no control over shadows and the Move api does not seem to take care of them interactively.
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@Fredo
Wonderful tool.
Will we see it obey quad face convention in the future?
Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.
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@rich o brien said:
Will we see it obey quad face convention in the future?
Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.
Rich,
Good suggestion. It should go in the next release.
I use thomthom's conventions for quads
- smooth = soft = true
cast_shadows = false
Fredo
PS: Apparently the Move api (
#transform_entities
) behaves differently from the move tool regarding the creation / modification of entities. So it is more tricky. - smooth = soft = true
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Fredo,
is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?
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