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[Plugin] MoveAlong - v1.2b - 07 Jul 14

Scheduled Pinned Locked Moved Plugins
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  • F Offline
    fredo6
    last edited by 20 Apr 2014, 22:09

    @xianglin said:

    Hello Fredo
    Thank you for your plugin.
    I'm your biggest fan.
    For you to see a video, you might have some new ideas.
    Http://video.sina.com.cn/v/b/92151582-1801050914.html

    Looks like a super-powerful road editor; very well done!

    Fredo

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    • K Offline
      Krisidious
      last edited by 21 Apr 2014, 04:13

      @xianglin said:

      Hello Fredo
      Thank you for your plugin.
      I'm your biggest fan.
      For you to see a video, you might have some new ideas.
      Http://video.sina.com.cn/v/b/92151582-1801050914.html

      Wow, that's very kool... I'd love to have that in Sketchup.

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • F Offline
        Frederik
        last edited by 21 Apr 2014, 07:13

        @xianglin said:

        For you to see a video, you might have some new ideas.
        Http://video.sina.com.cn/v/b/92151582-1801050914.html

        That video takes forever to load for me, although I have a very fast Internet connection... 😕

        Cheers
        Kim Frederik

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        • K Offline
          Krisidious
          last edited by 21 Apr 2014, 08:02

          Fred, It's served from China (I think) and then it has to load 14 minutes of video. I think that's why it takes so long.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • R Offline
            rv1974
            last edited by 22 Apr 2014, 09:27

            Fredo, many thanks for 1.8e update, it's great improvement!
            Another nuance- those Acad-like grey phantom lines of the initial position, which give posibility to snap.
            I noticed that not grouped\componented geometry unfortunately doesn't give this feature;
            grey phantom lines represent the object's bounding boxes (pic.1). Couldn't they represent the true
            wireframe
            (pic.2)?
            Thank you.


            grey2.jpg


            gr44.jpg

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            • F Offline
              fredo6
              last edited by 22 Apr 2014, 11:05

              This is possible, but it would defeat performance, which I think is essential for a Move operation (remember your other request on big building!)).

              What I can do is to display in wire the element picked inside the groups and components, say face, edge, ...)

              Fredo

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              • R Offline
                rv1974
                last edited by 22 Apr 2014, 11:13

                may be some sort of button or combo box in your ribbon toolbar that dis-\en-ables wireframe degradation?

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                • F Offline
                  fredo6
                  last edited by 24 Apr 2014, 21:54

                  @cotty said:

                  Shortcut 'M' updated!

                  A little observation:
                  The shadow is not updated until leaving the tool... (not really a problem)
                  [screenr:3rgydhdx]cFxN[/screenr:3rgydhdx]

                  At least you can tell that you move faster than your shadow!

                  Fredo

                  PS: nothing I can do, I have no control over shadows and the Move api does not seem to take care of them interactively.

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                  • R Online
                    Rich O Brien Moderator
                    last edited by 25 Apr 2014, 07:44

                    @Fredo

                    Wonderful tool.

                    Will we see it obey quad face convention in the future?

                    Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.

                    Download the free D'oh Book for SketchUp 📖

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                    • F Offline
                      fredo6
                      last edited by 25 Apr 2014, 13:22

                      @rich o brien said:

                      Will we see it obey quad face convention in the future?

                      Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.

                      Rich,

                      Good suggestion. It should go in the next release.

                      MoveAlong Autosmooth.gif

                      I use thomthom's conventions for quads

                      • smooth = soft = true
                        cast_shadows = false

                      Fredo

                      PS: Apparently the Move api ( #transform_entities) behaves differently from the move tool regarding the creation / modification of entities. So it is more tricky.

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                      • R Offline
                        rv1974
                        last edited by 27 Apr 2014, 07:10

                        Fredo,
                        is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                        Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?


                        acad.swf


                        acad2.swf

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                        • F Offline
                          fredo6
                          last edited by 27 Apr 2014, 09:26

                          @rv1974 said:

                          Fredo,
                          is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                          Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?

                          I cannot read the swf files. Could you display them or use another format.

                          Thanks

                          Fredo

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                          • T Online
                            TIG Moderator
                            last edited by 27 Apr 2014, 11:12

                            To read a swf file just drag+drop it on your browser - it's a flash-movie and should then play...

                            @rv1974
                            You can constrain the native move/copy to align with the edge - hover over it and hold shift, then the movement is inference constrained along an extension of that edge, BUT any typed in the distance is taken from the picked point on the original object [along that vector].
                            You can of course use a premade guide-line offset the desired distance and snap to that using the inferred vector...

                            TIG

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                            • R Offline
                              rv1974
                              last edited by 27 Apr 2014, 11:20

                              http://screencast.com/t/7ii1K2G10nsi
                              http://screencast.com/t/ZXLyKo6h
                              Can you see them online?

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                              • R Offline
                                rv1974
                                last edited by 27 Apr 2014, 11:48

                                @TIG: Exactly, that's what I tried to illustrate with the 2nd vid. I just suggested to MoveAlong to support the Shift trick (with Acad's numeric input, if possible).

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                                • F Offline
                                  fredo6
                                  last edited by 27 Apr 2014, 11:59

                                  @TIG, @rv1974

                                  That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

                                  Fredo

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                                  • X Offline
                                    xianglin
                                    last edited by 27 Apr 2014, 15:41

                                    @fredo6 said:

                                    @TIG, @rv1974

                                    That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

                                    Fredo

                                    Hello fredo.
                                    DO you see the powerful road editor?
                                    If there is a person who can do such the powerful road editor in SkethcUp.I think only you.

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                                    • F Offline
                                      fredo6
                                      last edited by 28 Apr 2014, 14:32

                                      @xianglin said:

                                      Hello fredo.
                                      DO you see the powerful road editor?
                                      If there is a person who can do such the powerful road editor in SkethcUp.I think only you.

                                      Yes I did. This is quite a piece of work. And the main difficulty is to create the roads over a surface mesh.
                                      I think you should try to see if this tool can export the roads data format that can be re-imported into Sketchup. That would be the most efficient.

                                      Fredo

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                                      • F Offline
                                        fredo6
                                        last edited by 28 Apr 2014, 15:08

                                        @rv1974 said:

                                        Fredo,
                                        is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                                        Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?

                                        Here is a preview of the remote inferencing feature. It allows to type the distance from the remote in the VCB.

                                        MoveAlong Remote inference.gif

                                        Fredo

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                                        • rvizR Offline
                                          rviz
                                          last edited by 28 Apr 2014, 18:34

                                          so far the best animated film in this season.
                                          .. but it's important to keep it simple.

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