MSPhysics 1.0.3 (16 October 2017)
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@cotty said:
You need a static mesh (context menu).
Can you explain this a little more detail?
Say I want to fill a bowl with marbles, how can that be done?
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@solo said:
Say I want to fill a bowl with marbles, how can that be done?
Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".
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@pixero said:
Can it do soft bodies too?
Newton 3.12 has that feature, but its unfinished. I might integrate it into MSPhysics when its finished.
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@jiminy-billy-bob said:
@solo said:
Say I want to fill a bowl with marbles, how can that be done?
Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".
Compound from mesh bodies are not recommended, as complex bodies could generate improper collisions. You might set a bowl static mesh, but make sure that the front faces are always facing out because the front faces are the only faces that generate the collisions, not the back faces.
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Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.
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@kaas said:
Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.
Yeah, tiny objects are no good for newton. Another thing is I'll add the continuous collision mode feature, where objects won't fly through at fast speeds.
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What are the chances of a mac version?
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@otb designworks said:
What are the chances of a mac version?
The chances of a Mac version is like the chances of snow here in Salem Oregon - 3%
As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version. -
Too bad, but thanks for the explanation of why.
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@anton_s said:
@otb designworks said:
What are the chances of a mac version?
The chances of a Mac version is like the chances of snow here in Salem Oregon - 3%
As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.What things do you need to do?
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Very Nice ruby.
But I wanted reference guide.(Ex: pdf file)Thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Thank you so much.
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@kcs05 said:
But I wanted reference guide.(Ex: pdf file)
The reference will be available on version 1.0.0 - after all things are done on the list
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Take your time. You are building something wonderful.
If you need help let us know.
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That is a pretty darn excellent work, all the starting features are right up my alley and I did at least attempt to add them to my custom SketchyPhysics build.
Can you talk a little more about the new physics engine, how extensive are it's features?
- can you do custom friction, bounce and stiffness per entity
- perhaps even collision accuracy per entity
- can collision groups be defined (so some entities will never interact with others)
- is there any chance to add entities during the simulation (so a distanced area would not be included at the start but then add as you move closer)
- and by that extent can a partial simulation be done, say only the selected items are considered and nothing else (that way you could quickly go in and out of testing a small item without everything in the model interfering)
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