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MSPhysics 1.0.3 (16 October 2017)

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  • T Offline
    tt_su
    last edited by 21 Mar 2014, 10:49

    @anton_s said:

    hack into my PC and steal the files.

    πŸ’­ πŸ‘Ώ

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    • A Offline
      Anton_S
      last edited by 26 Apr 2014, 07:50

      Hello guys,

      I posted the first alpha version. There are still a lot of things to be worked on, but I thought it wouldn't be a bad idea to upload updates as I go.

      Go to the first post and read all the compatibility and requirements, as this plugin is not user friendly yet.

      As far as uploading it to GitHub, it will be in a matter of days.

      I haven't yet created joints, and the dialog, but you can test destructing building and such things...

      Have a nice day!

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      • C Offline
        cotty
        last edited by 26 Apr 2014, 08:14

        Fist test VERY promising! πŸ‘ πŸŽ‰

        [screenr:1z6ajd7z]yhhN[/screenr:1z6ajd7z]

        my SketchUp gallery

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        • K Offline
          kaas
          last edited by 26 Apr 2014, 09:00

          Very nice. First test no problems. Considering modelling a pachinko machine...

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          • T Offline
            tt_su
            last edited by 26 Apr 2014, 09:27

            @anton_s said:

            As far as uploading it to GitHub, it will be in a matter of days.

            πŸŽ‰ 😍

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            • J Offline
              josuapa
              last edited by 26 Apr 2014, 18:51

              @cotty said:

              Fist test VERY promising! πŸ‘ πŸŽ‰

              [screenr:zkq34ycx]yhhN[/screenr:zkq34ycx]

              It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) πŸ˜• . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! πŸ˜„

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              • C Offline
                cotty
                last edited by 26 Apr 2014, 20:31

                You need a static mesh (context menu).

                my SketchUp gallery

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                • A Offline
                  Anton_S
                  last edited by 26 Apr 2014, 20:41

                  @josuapa said:

                  It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) πŸ˜• . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! πŸ˜„

                  It states in the status text to use SHIFT key to lift objects.
                  You can use ESC to quit and Break/Pause button to toggle play.

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                  • J Offline
                    josuapa
                    last edited by 27 Apr 2014, 12:36

                    @cotty said:

                    You need a static mesh (context menu).

                    Thanks a lot ! It's perfect !!!! 😍

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                    • P Offline
                      Pixero
                      last edited by 27 Apr 2014, 18:13

                      Can it do soft bodies too?

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                      • S Offline
                        solo
                        last edited by 27 Apr 2014, 18:20

                        @cotty said:

                        You need a static mesh (context menu).

                        Can you explain this a little more detail?

                        Say I want to fill a bowl with marbles, how can that be done?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • J Offline
                          jiminy-billy-bob
                          last edited by 27 Apr 2014, 18:47

                          @solo said:

                          Say I want to fill a bowl with marbles, how can that be done?

                          Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

                          25% off Skatter for SketchUcation Premium Members

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                          • A Offline
                            Anton_S
                            last edited by 27 Apr 2014, 19:29

                            @pixero said:

                            Can it do soft bodies too?

                            Newton 3.12 has that feature, but its unfinished. I might integrate it into MSPhysics when its finished.

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                            • A Offline
                              Anton_S
                              last edited by 27 Apr 2014, 19:32

                              @jiminy-billy-bob said:

                              @solo said:

                              Say I want to fill a bowl with marbles, how can that be done?

                              Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

                              Compound from mesh bodies are not recommended, as complex bodies could generate improper collisions. You might set a bowl static mesh, but make sure that the front faces are always facing out because the front faces are the only faces that generate the collisions, not the back faces.

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                              • T Offline
                                tt_su
                                last edited by 28 Apr 2014, 09:07

                                @pixero said:

                                Can it do soft bodies too?

                                Like tribles? πŸ˜„


                                tribles.jpg

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                                • P Offline
                                  Pixero
                                  last edited by 28 Apr 2014, 09:44

                                  @tt_su said:

                                  @pixero said:

                                  Can it do soft bodies too?

                                  Like tribles? πŸ˜„

                                  You mean, like Trimbles? πŸ˜›

                                  No, I mean like flags, cloth and such.

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                                  • K Offline
                                    kaas
                                    last edited by 28 Apr 2014, 10:06

                                    Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.


                                    msPhysics_bowl.skp

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                                    • A Offline
                                      Anton_S
                                      last edited by 28 Apr 2014, 13:00

                                      @kaas said:

                                      Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.

                                      Yeah, tiny objects are no good for newton. Another thing is I'll add the continuous collision mode feature, where objects won't fly through at fast speeds.

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                                      • O Offline
                                        otb designworks
                                        last edited by 28 Apr 2014, 13:05

                                        What are the chances of a mac version?

                                        Cheers, Chuck

                                        OTB Designworks is on Youtube

                                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                        • A Offline
                                          Anton_S
                                          last edited by 28 Apr 2014, 13:12

                                          @otb designworks said:

                                          What are the chances of a mac version?

                                          The chances of a Mac version is like the chances of snow here in Salem Oregon - 3% πŸ˜†
                                          As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.

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