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    MSPhysics 1.0.3 (16 October 2017)

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    • soloS
      solo
      last edited by

      @cotty said:

      You need a static mesh (context menu).

      Can you explain this a little more detail?

      Say I want to fill a bowl with marbles, how can that be done?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • jiminy-billy-bobJ
        jiminy-billy-bob
        last edited by

        @solo said:

        Say I want to fill a bowl with marbles, how can that be done?

        Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

        25% off Skatter for SketchUcation Premium Members

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        • A
          Anton_S
          last edited by

          @pixero said:

          Can it do soft bodies too?

          Newton 3.12 has that feature, but its unfinished. I might integrate it into MSPhysics when its finished.

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          • A
            Anton_S
            last edited by

            @jiminy-billy-bob said:

            @solo said:

            Say I want to fill a bowl with marbles, how can that be done?

            Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

            Compound from mesh bodies are not recommended, as complex bodies could generate improper collisions. You might set a bowl static mesh, but make sure that the front faces are always facing out because the front faces are the only faces that generate the collisions, not the back faces.

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            • tt_suT
              tt_su
              last edited by

              @pixero said:

              Can it do soft bodies too?

              Like tribles? πŸ˜„


              tribles.jpg

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              • PixeroP
                Pixero
                last edited by

                @tt_su said:

                @pixero said:

                Can it do soft bodies too?

                Like tribles? πŸ˜„

                You mean, like Trimbles? πŸ˜›

                No, I mean like flags, cloth and such.

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                • K
                  kaas
                  last edited by

                  Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.


                  msPhysics_bowl.skp

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                  • A
                    Anton_S
                    last edited by

                    @kaas said:

                    Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.

                    Yeah, tiny objects are no good for newton. Another thing is I'll add the continuous collision mode feature, where objects won't fly through at fast speeds.

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                    • O
                      otb designworks
                      last edited by

                      What are the chances of a mac version?

                      Cheers, Chuck

                      OTB Designworks is on Youtube

                      6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                      • A
                        Anton_S
                        last edited by

                        @otb designworks said:

                        What are the chances of a mac version?

                        The chances of a Mac version is like the chances of snow here in Salem Oregon - 3% πŸ˜†
                        As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.

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                        • O
                          otb designworks
                          last edited by

                          Too bad, but thanks for the explanation of why.

                          Cheers, Chuck

                          OTB Designworks is on Youtube

                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                          • tt_suT
                            tt_su
                            last edited by

                            @anton_s said:

                            @otb designworks said:

                            What are the chances of a mac version?

                            The chances of a Mac version is like the chances of snow here in Salem Oregon - 3% πŸ˜†
                            As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.

                            What things do you need to do?

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                            • A
                              Anton_S
                              last edited by

                              @tt_su said:

                              What things do you need to do?

                              I got a whole list πŸ’š

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                              • tt_suT
                                tt_su
                                last edited by

                                @anton_s said:

                                @tt_su said:

                                What things do you need to do?

                                I got a whole list πŸ’š

                                Got a summary?

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                                • A
                                  Anton_S
                                  last edited by

                                  @tt_su said:

                                  Got a summary?

                                  I'm working on joints right now... Everything else later.

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                                  • K
                                    kcs05
                                    last edited by

                                    Very Nice ruby.
                                    But I wanted reference guide.(Ex: pdf file)

                                    Thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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                                    • K
                                      kcs05
                                      last edited by

                                      Thank you so much.

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                                      • A
                                        Anton_S
                                        last edited by

                                        @kcs05 said:

                                        But I wanted reference guide.(Ex: pdf file)

                                        The reference will be available on version 1.0.0 - after all things are done on the list

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                                        • Rich O BrienR
                                          Rich O Brien Moderator
                                          last edited by

                                          Take your time. You are building something wonderful.

                                          If you need help let us know.

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • M
                                            Mister K
                                            last edited by

                                            That is a pretty darn excellent work, all the starting features are right up my alley and I did at least attempt to add them to my custom SketchyPhysics build.

                                            Can you talk a little more about the new physics engine, how extensive are it's features?

                                            • can you do custom friction, bounce and stiffness per entity
                                            • perhaps even collision accuracy per entity
                                            • can collision groups be defined (so some entities will never interact with others)
                                            • is there any chance to add entities during the simulation (so a distanced area would not be included at the start but then add as you move closer)
                                            • and by that extent can a partial simulation be done, say only the selected items are considered and nothing else (that way you could quickly go in and out of testing a small item without everything in the model interfering)
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