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    • AdamBA Offline
      AdamB
      last edited by

      @frederik said:

      Not sure I get you here... ๐Ÿ˜•
      A plugin for WordPress isn't something special like a plugin for a browser...
      Do you have any knowledge about WordPress...?

      Yes, I develop websites using it and know a lot about how it works under the hood.

      @frederik said:

      A plugin simply makes it easier for the average Joe to embed content on his/her website...
      Most people are unable to make even simple web-code, thus a CMS is required...

      Please remember that WordPress isn't just a blog-tool... It was, but today it's nothing less than the most widely used CMS in the world...

      The problem is not WP or WP plugins. The problem is that browsers handle text and images using HTML, however to deliver interactive graphics they need some help - to date this has come from a "low-level" plugin that extends the functions of your browser. Adobe Flash is a common plugin of this type. Unity player is another example. LightUp WebPlayer is another example of a plugin that extends the functions of your web browser - in this case it adds functions to draw realtime 3D .luca files and know what to do when you drag and drop a .luca file on your browser.

      However, there has been a push to ban all these plugins and require using HTML5 / WebGL. While that might be a glorious plan in Google HQ, but as Pixero points out, the reality is that not all browsers support it. So deploying interactive 3D that works everywhere is currently not possible using 1 solution.

      WP plugins are something much lighter and just some templates that make it simple to insert content into your WP webpages that would otherwise involve cutting and pasting HTML.

      So having a WP plugin does not solve the problem. ๐Ÿ˜ž

      Developer of LightUp Click for website

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      • soloS Offline
        solo
        last edited by

        @adamb said:

        Solo,

        You can just post a URL to your website page that contains the QuickTime VR (aka .mov) file.

        Sure, here is a test version on my site, I still need to do changes and add details and rooms for final.

        There is a little noise.

        http://www.solos-art.com/duffy-hotel-justified-fx-network/

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • PixeroP Offline
          Pixero
          last edited by

          @adamb said:

          Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..

          Adam

          My VR presentation runs on iOS with html5 but without web GL:
          http://whiteclients.se/obo/vivalla/

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          • soloS Offline
            solo
            last edited by

            @pixero said:

            @adamb said:

            Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..

            Adam

            My VR presentation runs on iOS with html5 but without web GL:
            http://whiteclients.se/obo/vivalla/

            Yours are amazing, I need to learn how to get all the fluff you have, the map and hotspots.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • olisheaO Offline
              olishea
              last edited by

              stunning work pixero! bravo!

              would be nice if we could texture bake the entire model with several spherical panoramas.

              oli

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              • cottyC Offline
                cotty
                last edited by

                @pixero said:

                My VR presentation runs on iOS with html5 but without web GL:
                http://whiteclients.se/obo/vivalla/

                krpano uses HTML5 (and/or webGL) too and many devices are supported this way...

                my SketchUp gallery

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                • FrederikF Offline
                  Frederik
                  last edited by

                  @solo said:

                  I need to learn how to get all the fluff you have, the map and hotspots.

                  It's fairly easy with Pano2VR... ๐Ÿ˜‰

                  @Adam: I didn't know all that... I suppose I got a little confused by your comment about plugins... I interpreted it as if you didn't know what plugins does in WP... ๐Ÿ˜ณ ๐Ÿ˜„

                  Cheers
                  Kim Frederik

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    @solo said:

                    Yours are amazing, I need to learn how to get all the fluff you have, the map and hotspots.

                    Thanks.
                    I read some tutorials on their site and forum. Can't say it was easy to get all the different pre/after versions linked correct. The client had quite detailed wishes so I just had to get it to work. ๐Ÿ˜†
                    The road signs on the floor I deformed in Photoshop so they kind of matched the perspective.

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      @pixero said:

                      @adamb said:

                      Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..

                      Adam

                      My VR presentation runs on iOS with html5 but without web GL:
                      http://whiteclients.se/obo/vivalla/

                      Had a quick look. Its using Adobe Flash for browsers on Desktop computers which is expected BUT amazingly for iOS it uses CSS3 ๐Ÿ˜ฒ to get around iPad's lack of WebGL support. Clever workaround by the Pano2VR team!

                      Adam

                      Developer of LightUp Click for website

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                      • V Offline
                        valerostudio
                        last edited by

                        Slightly off topic, Pixero, which engine did you use to render those scenes? They are really nicely done!

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Thea. I used the TR 1 engine. It was before Presto was introduced.

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                          • V Offline
                            valerostudio
                            last edited by

                            I am also working on a project using Pano2VR and I am curious as to what resolution you render your final at and what settings you use in Pano2VR so that it loads so quickly but at such a sharp quality. Can you share a screenshot?

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                            • AdamBA Offline
                              AdamB
                              last edited by

                              @valerostudio said:

                              I am also working on a project using Pano2VR and I am curious as to what resolution you render your final at and what settings you use in Pano2VR so that it loads so quickly but at such a sharp quality. Can you share a screenshot?

                              As a rule of thumb, if you are rendering a 360 panorama, you'll want double the maximum height resolution it will be viewed at. So if you plan on viewing in a window of height 1000 pixels, the pano will need to be ~2000 high (and therefore 4000 wide).

                              Developer of LightUp Click for website

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                @valerostudio said:

                                I am also working on a project using Pano2VR and I am curious as to what resolution you render your final at and what settings you use in Pano2VR so that it loads so quickly but at such a sharp quality. Can you share a screenshot?

                                I rendered 6000x3000 pixels since you only see a small bit of the pano at a time.
                                The final size of the sides in the pano cube was 1500 pixels.

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                                • V Offline
                                  valerostudio
                                  last edited by

                                  Pixero, can you show us a screenshot of your Pano2VR Settings?

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Sorry, but I'm swamped with work at the moment and won't have time to dig it out from backup.

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                                    • AdamBA Offline
                                      AdamB
                                      last edited by

                                      Spent some time knocking up a plugin-free panorama viewer using CSS3 (or WebGL if supported).

                                      Link Preview Image
                                      LightUp Panorama

                                      favicon

                                      (light-up.co.uk)

                                      Seems to work nicely on iPad etc. Let me know if you find a browser that doesn't work.

                                      Adam

                                      Developer of LightUp Click for website

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        @adam

                                        Great stuff.

                                        Personally I'd change the swipe direction.

                                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          ๐Ÿ˜ฒ ๐Ÿ˜ฎ ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„
                                          That's awesome, Adam...!
                                          http://www.kerkythea.net/users/Frederik/Anim-Icons/praise.gif

                                          I've tested it on Firefox 29.0.1 and IE 11 v. 11.0.9600.17107 - without any issues... ๐Ÿ‘

                                          So... How does this work from LightUp...?

                                          @rich o brien said:

                                          Personally I'd change the swipe direction.

                                          I agree... Not that it matters that much - it just would make more sense... ๐Ÿ˜‰

                                          Cheers
                                          Kim Frederik

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            @rich o brien said:

                                            Personally I'd change the swipe direction.

                                            I think it is fine. ๐Ÿ‘
                                            If anything an option to choose.

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