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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • fredo6F Offline
      fredo6
      last edited by

      @heyjujube said:

      J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
      Merci

      Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

      Fredo

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      • H Offline
        HeyJujube
        last edited by

        N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
        La face part dans tous les sens, se déforme, "explose".
        J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
        Merci

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        • fredo6F Offline
          fredo6
          last edited by

          @heyjujube said:

          N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
          La face part dans tous les sens, se déforme, "explose".
          J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
          Merci

          it looks like the Vector direction is on the plane of the face.
          Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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          • T Offline
            theVonZipper
            last edited by

            Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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            • Dave RD Offline
              Dave R
              last edited by

              Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • E Offline
                Einstein
                last edited by

                Hi!

                I have an idea for a small feature upgrade.
                Actually, two ideas ^^

                1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                What do you think about it?


                extrude about point - request.png

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @einstein said:

                  1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                  This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                  @einstein said:

                  1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                  This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                  • E Offline
                    Einstein
                    last edited by

                    Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @einstein said:

                      Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                      If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                      Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                      JPP Molding at 85 deg.png

                      With an offset of 1cm, the extrusion gets seriously messy

                      JPP Molding at 85 deg - mess.png

                      I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                      Fredo

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                      • E Offline
                        Einstein
                        last edited by

                        Thank you 😄

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                          JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                          JointPushPull 4.4e requires LibFredo6 8.7m or above


                          See plugin home page of JointPushPull for Download of JointPushPull.

                          Main Post of the JointPushPull thread on this forum

                          Fredo

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                          • E Offline
                            Einstein
                            last edited by

                            Thank you, for me it's a major release 😄

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                            • J Offline
                              jonnys777
                              last edited by

                              Morning all,

                              I'm getting the follow error trying to thicken some terrain on the z-axis;

                              Date: 20-Jun-19 08:06:15
                              An error occurred in Vector Push Pull
                              Error in generation of the geometry

                              Could not compute valid matrix from points

                              body_lib6g6.rbe: 4568 -- position_material
                              body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                              jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                              jointpushpullgeometry.rbe: 556 -- each
                              jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                              jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                              jointpushpullgeometry.rbe: 222 -- robot_call_action
                              jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                              jointpushpullgeometry.rbe: 166 -- geometry_robot
                              jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                              lib6operation.rbe: 370 -- call
                              lib6operation.rbe: 370 -- step_geometry
                              lib6operation.rbe: 305 -- block in yield?
                              SketchUp: 1 -- call

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                              • J Offline
                                jonnys777
                                last edited by

                                @jonnys777 said:

                                Morning all,

                                I'm getting the follow error trying to thicken some terrain on the z-axis;

                                Date: 20-Jun-19 08:06:15
                                An error occurred in Vector Push Pull
                                Error in generation of the geometry

                                Could not compute valid matrix from points

                                body_lib6g6.rbe: 4568 -- position_material
                                body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                jointpushpullgeometry.rbe: 556 -- each
                                jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                jointpushpullgeometry.rbe: 222 -- robot_call_action
                                jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                jointpushpullgeometry.rbe: 166 -- geometry_robot
                                jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                lib6operation.rbe: 370 -- call
                                lib6operation.rbe: 370 -- step_geometry
                                lib6operation.rbe: 305 -- block in yield?
                                SketchUp: 1 -- call

                                I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail.

                                Any ideas as to what might be wrong?

                                It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                Many thanks

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @jonnys777 said:

                                  I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                  I included a fix in LibFredo6 9.0a

                                  @jonnys777 said:

                                  It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                  If you post or PM me the model, I can have a look and advise.

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                                  • J Offline
                                    jonnys777
                                    last edited by

                                    @fredo6 said:

                                    @jonnys777 said:

                                    I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail. Any ideas as to what might be wrong?

                                    I included a fix in LibFredo6 9.0a

                                    Hi Fredo, I can confirm the updated version of LibFredo has solved my issues. Many thanks, and keep up the good work.

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                                    • D Offline
                                      DigitalArena
                                      last edited by

                                      Have a problem with one installation of this set of tools on Pro 2019. We have the latest Fredo6Lib. We have installed the latest JointPushPull plugin. The tools appear in the toolbar. But when you select the surface and then the tool, the tool doesn't become active. You remain with the mouse pointer and it doesn't change to the selected JointPushPull tool.

                                      Any idea why this would be happening?

                                      We installed the same setup on another computer and everything is fine. Thoughts?

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        When SketchUp 2019 was installed, did you right click on the installer and choose Run as administrator?

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • deaneauD Offline
                                          deaneau
                                          last edited by

                                          Feature Request in this Plugin

                                          Hi Fredo is this possible to have an offset of faces with the same material?

                                          I need this for a game.

                                          The windows in the night will be the only face that has an offset. this face will save as a separate file (night mesh).

                                          big thank you


                                          https://i.ibb.co/Jvbyv1d/2019-08-22-01h34-49.png


                                          https://i.ibb.co/9rTf66k/2019-08-22-01h46-05day.png


                                          https://i.ibb.co/ThbggvQ/2019-08-22-01h46-25-night.png

                                          MADE, BORN AND LIVING IN BERLIN
                                          Big Thank You to all Programmers
                                          Some German words are so long that they have a perspective. M.Twain

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                                          • A Offline
                                            Ahmed0007
                                            last edited by

                                            Getting a bugsplat when trying to change the random push pull values. in sketchup 2019 and 18
                                            any solution?

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