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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    For those using the new beta ...

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • StinkieS Offline
      Stinkie
      last edited by

      @krisidious said:

      Although my color threshold to 0.003. does not go down that far. it only goes to 0.01...

      That's odd, Kris. It should be able to go lower than that.

      @thomthom said:

      How does this setup work with Catmull-Rom AA?

      I suspect render time would go up a little.

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      • thomthomT Offline
        thomthom
        last edited by

        But would the different type of AA affect the result - considering it's a sharpening filter...

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • StinkieS Offline
          Stinkie
          last edited by

          Hm, I'm inclined to think the visual difference would be negligible, but then I don't know that much about AA filters. I usually sharpen in PS, if at all.

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          • O Offline
            OSN58
            last edited by

            Unfortunately, it only works with 256 subdivs, render speed in other cases less.

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            • StinkieS Offline
              Stinkie
              last edited by

              Still -pretty neat, huh?

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              • D Offline
                designo_84
                last edited by

                Hi all,
                Btw i tried your way as you described specifically to render hi poly car model (proxy) but the render times increased significantly

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                • R Offline
                  rspierenburg
                  last edited by

                  I noticed the same as designo, increased render times with the new settings vs default.

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                  • andybotA Offline
                    andybot
                    last edited by

                    I'm guessing it depends on the GI lighting... I tried this on an interior and my render times doubled. Seems to work fine on a simple exterior scene, but you need to decrease the reflection depth too to make it work. Otherwise, the reflection of reflections really bogs it down too. ymmv

                    http://charlottesvillearchitecturalrendering.com/

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                    • andybotA Offline
                      andybot
                      last edited by

                      @unknownuser said:

                      Still -pretty neat, huh?

                      Hey stinkie, I've noticed you've moved. How's "yes"? πŸ˜›

                      "behind you" had kind of an immediacy to it...

                      kind a like that cudgel.

                      urp

                      http://charlottesvillearchitecturalrendering.com/

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        @andybot said:

                        How's "yes"?

                        A lot like this: http://25.media.tumblr.com/tumblr_m30eiuIS5a1r95uueo1_500.gif.

                        Click it. You know you want to.

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