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    • StinkieS Offline
      Stinkie
      last edited by

      Try this:

      In the image sampler rollout, set the image sampler type to adaptive dmc. Set the min and max subdiv values to 1 and 100. Uncheck 'use dmc sampler threshold'. Lower the color threshold to 0.003.

      In the dmc sampler rollout, leave the settings at their defaults. Meaning: adaptive amount 0.85, noise threshold 0.01, min samples 8, and global subdivs 1.

      Crank the (reflection) subdivs on your lights and mats up to 256.

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      • R Offline
        rvdkruk75
        last edited by

        And what should be the effect of these settings?

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        • KrisidiousK Offline
          Krisidious
          last edited by

          I got a nice crisp image... Although my color threshold to 0.003. does not go down that far. it only goes to 0.01... and I didn't set my reflections because I had not edited my materials at all.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • StinkieS Offline
            Stinkie
            last edited by

            @rvdkruk75 said:

            And what should be the effect of these settings?

            A considerable gain in speed. A quote from Stefan Laub, one of the Vray for C4D devs: "AA: as vray DMC is a very intelligent and complex system which deals not only with AA on the end,
            but with any calculation in vray (GI, Glossy, lights, materials, image sampling), raising the max value of the AA often speeds up the scene greatly, as the max value reduces the need to sample the max subdivisions in lights and materials (as it is the same engine), a max AA of 100 renders faster than a max value of 4 if the scene uses area lights and glossy materials. the rendering might get a little more noisy when raising the AA max value, but you can compensate that in using the AA threshold value and lower it from 0.01(default) to 0.005 or lower. 1x100x 0.003 will be faster in many things than 1x4x 0.01 (!)"

            I did some testing yesterday. Using 'orthodox' AA stettings, my test scene rendered in 2m20s. Using Laub's settings, it finished in 48s. I rendered the same scene at 10000 pixels wide, still using Laub's settings. It finished in ... 18 minutes. πŸ’š

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            • andybotA Offline
              andybot
              last edited by

              shoot, learn something new every day. Thanks for sharing the knowledge β˜€

              http://charlottesvillearchitecturalrendering.com/

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              • StinkieS Offline
                Stinkie
                last edited by

                You're welcome. You tried the new 64 bit rendering? It works. β˜€

                Quite happy with that. Now I don't have to buy C4D+Vray. Phew! πŸ’š

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                • O Offline
                  OSN58
                  last edited by

                  test.jpgmaterials.jpg

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    Aahh Stinkie , this is an old school type of post, like in the days of Asgvis forum....
                    I'm getting nostalgic here. Remember Biebel, FreeAgent, Andeciula, Migz, Theofas, Thomthom, Nomeradona and many many others.....Remember Damien Alomar posts?

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                    • V Offline
                      valerostudio
                      last edited by

                      This is a fantastic tip. I did a quick test and I am really impressed. It leaves me wondering why we haven't been told to do this before? I cant believe I just rendered a material with 256 subdivs in 3 minutes.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @OSN58 thanks for posting the comparisons.

                        How does this setup work with Catmull-Rom AA?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          @krisidious said:

                          Although my color threshold to 0.003. does not go down that far. it only goes to 0.01...

                          That's odd, Kris. It should be able to go lower than that.

                          @thomthom said:

                          How does this setup work with Catmull-Rom AA?

                          I suspect render time would go up a little.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            But would the different type of AA affect the result - considering it's a sharpening filter...

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Hm, I'm inclined to think the visual difference would be negligible, but then I don't know that much about AA filters. I usually sharpen in PS, if at all.

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                              • O Offline
                                OSN58
                                last edited by

                                Unfortunately, it only works with 256 subdivs, render speed in other cases less.

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  Still -pretty neat, huh?

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    designo_84
                                    last edited by

                                    Hi all,
                                    Btw i tried your way as you described specifically to render hi poly car model (proxy) but the render times increased significantly

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                                    • R Offline
                                      rspierenburg
                                      last edited by

                                      I noticed the same as designo, increased render times with the new settings vs default.

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                                      • andybotA Offline
                                        andybot
                                        last edited by

                                        I'm guessing it depends on the GI lighting... I tried this on an interior and my render times doubled. Seems to work fine on a simple exterior scene, but you need to decrease the reflection depth too to make it work. Otherwise, the reflection of reflections really bogs it down too. ymmv

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @unknownuser said:

                                          Still -pretty neat, huh?

                                          Hey stinkie, I've noticed you've moved. How's "yes"? πŸ˜›

                                          "behind you" had kind of an immediacy to it...

                                          kind a like that cudgel.

                                          urp

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • StinkieS Offline
                                            Stinkie
                                            last edited by

                                            @andybot said:

                                            How's "yes"?

                                            A lot like this: http://25.media.tumblr.com/tumblr_m30eiuIS5a1r95uueo1_500.gif.

                                            Click it. You know you want to.

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