For those using the new beta ...
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This is a fantastic tip. I did a quick test and I am really impressed. It leaves me wondering why we haven't been told to do this before? I cant believe I just rendered a material with 256 subdivs in 3 minutes.
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@OSN58 thanks for posting the comparisons.
How does this setup work with Catmull-Rom AA?
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@krisidious said:
Although my color threshold to 0.003. does not go down that far. it only goes to 0.01...
That's odd, Kris. It should be able to go lower than that.
@thomthom said:
How does this setup work with Catmull-Rom AA?
I suspect render time would go up a little.
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But would the different type of AA affect the result - considering it's a sharpening filter...
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Hm, I'm inclined to think the visual difference would be negligible, but then I don't know that much about AA filters. I usually sharpen in PS, if at all.
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Unfortunately, it only works with 256 subdivs, render speed in other cases less.
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Still -pretty neat, huh?
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Hi all,
Btw i tried your way as you described specifically to render hi poly car model (proxy) but the render times increased significantly -
I noticed the same as designo, increased render times with the new settings vs default.
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I'm guessing it depends on the GI lighting... I tried this on an interior and my render times doubled. Seems to work fine on a simple exterior scene, but you need to decrease the reflection depth too to make it work. Otherwise, the reflection of reflections really bogs it down too. ymmv
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@unknownuser said:
Still -pretty neat, huh?
Hey stinkie, I've noticed you've moved. How's "yes"?

"behind you" had kind of an immediacy to it...
kind a like that cudgel.
urp
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@andybot said:
How's "yes"?
A lot like this: http://25.media.tumblr.com/tumblr_m30eiuIS5a1r95uueo1_500.gif.
Click it. You know you want to.
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With your input, this post could be even better π
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