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  • S Offline
    Stinkie
    last edited by 23 Jun 2013, 15:42

    Try this:

    In the image sampler rollout, set the image sampler type to adaptive dmc. Set the min and max subdiv values to 1 and 100. Uncheck 'use dmc sampler threshold'. Lower the color threshold to 0.003.

    In the dmc sampler rollout, leave the settings at their defaults. Meaning: adaptive amount 0.85, noise threshold 0.01, min samples 8, and global subdivs 1.

    Crank the (reflection) subdivs on your lights and mats up to 256.

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    • R Offline
      rvdkruk75
      last edited by 23 Jun 2013, 19:13

      And what should be the effect of these settings?

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      • K Offline
        Krisidious
        last edited by 23 Jun 2013, 23:32

        I got a nice crisp image... Although my color threshold to 0.003. does not go down that far. it only goes to 0.01... and I didn't set my reflections because I had not edited my materials at all.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • S Offline
          Stinkie
          last edited by 24 Jun 2013, 06:01

          @rvdkruk75 said:

          And what should be the effect of these settings?

          A considerable gain in speed. A quote from Stefan Laub, one of the Vray for C4D devs: "AA: as vray DMC is a very intelligent and complex system which deals not only with AA on the end,
          but with any calculation in vray (GI, Glossy, lights, materials, image sampling), raising the max value of the AA often speeds up the scene greatly, as the max value reduces the need to sample the max subdivisions in lights and materials (as it is the same engine), a max AA of 100 renders faster than a max value of 4 if the scene uses area lights and glossy materials. the rendering might get a little more noisy when raising the AA max value, but you can compensate that in using the AA threshold value and lower it from 0.01(default) to 0.005 or lower. 1x100x 0.003 will be faster in many things than 1x4x 0.01 (!)"

          I did some testing yesterday. Using 'orthodox' AA stettings, my test scene rendered in 2m20s. Using Laub's settings, it finished in 48s. I rendered the same scene at 10000 pixels wide, still using Laub's settings. It finished in ... 18 minutes. πŸ’š

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          • A Offline
            andybot
            last edited by 24 Jun 2013, 06:11

            shoot, learn something new every day. Thanks for sharing the knowledge β˜€

            http://charlottesvillearchitecturalrendering.com/

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            • S Offline
              Stinkie
              last edited by 24 Jun 2013, 07:27

              You're welcome. You tried the new 64 bit rendering? It works. β˜€

              Quite happy with that. Now I don't have to buy C4D+Vray. Phew! πŸ’š

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              • O Offline
                OSN58
                last edited by 24 Jun 2013, 09:57

                test.jpgmaterials.jpg

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                • S Offline
                  stefanq
                  last edited by 24 Jun 2013, 11:20

                  Aahh Stinkie , this is an old school type of post, like in the days of Asgvis forum....
                  I'm getting nostalgic here. Remember Biebel, FreeAgent, Andeciula, Migz, Theofas, Thomthom, Nomeradona and many many others.....Remember Damien Alomar posts?

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                  • V Offline
                    valerostudio
                    last edited by 24 Jun 2013, 12:43

                    This is a fantastic tip. I did a quick test and I am really impressed. It leaves me wondering why we haven't been told to do this before? I cant believe I just rendered a material with 256 subdivs in 3 minutes.

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                    • T Offline
                      thomthom
                      last edited by 24 Jun 2013, 13:27

                      @OSN58 thanks for posting the comparisons.

                      How does this setup work with Catmull-Rom AA?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • S Offline
                        Stinkie
                        last edited by 24 Jun 2013, 15:24

                        @krisidious said:

                        Although my color threshold to 0.003. does not go down that far. it only goes to 0.01...

                        That's odd, Kris. It should be able to go lower than that.

                        @thomthom said:

                        How does this setup work with Catmull-Rom AA?

                        I suspect render time would go up a little.

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                        • T Offline
                          thomthom
                          last edited by 24 Jun 2013, 17:40

                          But would the different type of AA affect the result - considering it's a sharpening filter...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • S Offline
                            Stinkie
                            last edited by 24 Jun 2013, 17:46

                            Hm, I'm inclined to think the visual difference would be negligible, but then I don't know that much about AA filters. I usually sharpen in PS, if at all.

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                            • O Offline
                              OSN58
                              last edited by 24 Jun 2013, 18:29

                              Unfortunately, it only works with 256 subdivs, render speed in other cases less.

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                              • S Offline
                                Stinkie
                                last edited by 24 Jun 2013, 19:19

                                Still -pretty neat, huh?

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                                • D Offline
                                  designo_84
                                  last edited by 27 Jun 2013, 19:49

                                  Hi all,
                                  Btw i tried your way as you described specifically to render hi poly car model (proxy) but the render times increased significantly

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                                  • R Offline
                                    rspierenburg
                                    last edited by 28 Jun 2013, 11:16

                                    I noticed the same as designo, increased render times with the new settings vs default.

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                                    • A Offline
                                      andybot
                                      last edited by 28 Jun 2013, 12:33

                                      I'm guessing it depends on the GI lighting... I tried this on an interior and my render times doubled. Seems to work fine on a simple exterior scene, but you need to decrease the reflection depth too to make it work. Otherwise, the reflection of reflections really bogs it down too. ymmv

                                      http://charlottesvillearchitecturalrendering.com/

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                                      • A Offline
                                        andybot
                                        last edited by 28 Jun 2013, 12:34

                                        @unknownuser said:

                                        Still -pretty neat, huh?

                                        Hey stinkie, I've noticed you've moved. How's "yes"? πŸ˜›

                                        "behind you" had kind of an immediacy to it...

                                        kind a like that cudgel.

                                        urp

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • S Offline
                                          Stinkie
                                          last edited by 28 Jun 2013, 20:49

                                          @andybot said:

                                          How's "yes"?

                                          A lot like this: http://25.media.tumblr.com/tumblr_m30eiuIS5a1r95uueo1_500.gif .

                                          Click it. You know you want to.

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