Texture Mapping Curtains
-
the short answer...
SU is pants at mapping
the long answer...
If you've modeled in the QuadFace principle then you can easily paint the curtains. If not try using Fredo's ThruPaint using the Natural UV option.
But withoutseeing the actual mesh it is hard to make a proper suggestion
-
Thanks for getting back to me Rich. So what does everyone else do when they need to texture map an organic object??!! I've tried to attach a SU file of the curtains in question but I've been told that I've exceeded the allowance??!! The file only contains a set of curtains!! I've been able to project patterns onto curtains in the past but I'm assuming because these are quite 'draped' that it's causing problems?
Anita
-
@unknownuser said:
what does everyone else do when they need to texture map an organic object
Learn how to UV map or start a discussion here
Try clicking my signature you never know what sh!t turns up in there
-
Can you post a sample model? Then we could suggest what tools you can best apply to it.
-
Smart texturing with Tgi3D SU Amorph plugin for SketchUp ...
-
I'm textureing my curtains with quadface tools
http://sketchucation.com/forums/viewtopic.php?t=39442
the result is very nice and it's fast and easy to use.
-
Hi there, I've tried to upload the skp. file (which only contains a pair of curtains) and it says that I've exceeded the maximum allowance???!!!
I've also downloaded Quadface Tools but can't access it within SketchUp - I've obviously done something wrong...any ideas?!
-
Can you post a picture of the mesh of your curtains (with hidden geometrie)
Or upload the skp somewhere else and post the link here. -
Ok, here's a JPEG of the two different types of curtain that I've been trying to texture map recently and they look good when viewing them at front elevation but from the side the patterns are distorted.
-
Did you look a my tut on umwrapping in Blender?
There's absolutely noway that'll map in SU unless you spend time converting it to QuadFace compliant
-
are those polys I see? I would say those could be a lot lighter... might want to hit ThomThom's cleanup tools or artisan's poly reducer.
-
I've been playing around with Thrupaint and it's providing an excellent UV projection of the required texture BUT it isn't projecting it at the right rotation. These stripes should be vertical - when I try to rotate the texture using Thrupaint it distorts the texture. The JPEG material is vertical so I'm not sure why this is happening?
-
@unknownuser said:
I've been playing around with Thrupaint and it's providing an excellent UV projection of the required texture BUT it isn't projecting it at the right rotation. These stripes should be vertical - when I try to rotate the texture using Thrupaint it distorts the texture. The JPEG material is vertical so I'm not sure why this is happening?[attachment=0:2uldkfx6]<!-- ia0 -->Texture Projection.jpg<!-- ia0 -->[/attachment:2uldkfx6]
Neets,
With the projection mode of ThruPaint, you have 2 parameters to choose
-
the plane of projection (via the floating palette). Instead of choosing the default, which "picked face", I guess you should select the vertical plane of the curtain.
-
the initial orientation, which is indicated by the samm red and green UV axes when you mouse over the faces.
But the fact that it is distorted when trying to align the texture 'vertically' has nothing with Thrupaint or the native SU paint bucket tool.
This is simply the normal behavior of any planar texture projection. Since the curtain is folded you will always have some parts which are almost perpendicular to the projection plane, and thus heavily distorted.
Only a Mesh mapping can make it. So the best is probably to use SketchUV and map it in an external software that can cope with this type of convoluted surface.
Fredo
-
-
@rich o brien said:
@unknownuser said:
what does everyone else do when they need to texture map an organic object
Learn how to UV map or start a discussion here
Try clicking my signature you never know what sh!t turns up in there
Rich, great tutorial video. For some strange reason it's importing into Blender at a 45 degree angle. Not changing any of the texture positions in SU nor the position of the model.
-
Are you using SketchUV Gus?
Did you explode the model to remove it default axix position?
Did you remove the mats applied to the group and not the geometry?
-
Darn,
I had posted a reply and for some strange reason it hasn't appeared. I said something like; 'Fredo!!! The infamous Fredo!!! Thanks for your reply! I shall act on your instruction tomorrow but I'm currently onto my 3rd glass of wine and singing into a mirror using my hairbrush - cos we all gotta take a step back (even from my beloved SketchUp) for a wee breather'
Thanks
Anita -
@rich o brien said:
Are you using SketchUV Gus?
Did you explode the model to remove it default axix position?
Did you remove the mats applied to the group and not the geometry?
Rich, how on earth do you know all of this stuff??!! Huh?!
-
I don't I just pretend
-
Yea, right...!! If I can work out how to get those stripes to appear as good vertically using Thrupaint I shall treat myself to ANOTHER glass of wine!!
-
@rich o brien said:
Are you using SketchUV Gus?
Did you explode the model to remove it default axix position?
Did you remove the mats applied to the group and not the geometry?
Opened the skp. Removed the material from the group. One iteration of Artisan smoothing. Applied material. Exported UV with SketchUV within the group not moving or having rotated anything. Imported obj into Blender. Scaled it down. Right click and smooth. Tabbed into edit mode and click U and then UV unwrap. Then I switch over to texture mode and it's at 45 degrees. Tried it again with a fresh download of the skp in case I moved anything earlier.
Advertisement