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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • C 離線
      carlosmgilp
      最後由 編輯

      Hi, thanks for your response.
      Here I attach the file.
      It's part of a building outline, so it won't have curves, but it's a green area.


      Prueba toposharpe.skp

      1 條回覆 最後回覆 回覆 引用 0
      • R 離線
        Roesmana Newcomers
        最後由 編輯

        @menes said:

        Hello,
        I need help!
        I'm puzzled and I can't get on top of this issue
        this great plugin from the time I've installed the new 2020 SU it's not working as it was effectively before...
        I attach some files maybe someone understands what's going on

        thanks, everybody will be going to help
        Alberto

        1 條回覆 最後回覆 回覆 引用 0
        • V 離線
          vexxejr Newcomers
          最後由 編輯

          Hi,

          I am looking at generating complex surfaces from 3d contours, which have a height difference of 0.3m. I notice on videos that the grid size seems to have a max, what is the max for the grid size to be? and will it give me the granularity to show contours 0.3m apart, across a model which could be 1km wide.

          Thanks

          1 條回覆 最後回覆 回覆 引用 0
          • Dave RD 離線
            Dave R
            最後由 編輯

            @vexxejr said:

            ... will it give me the granularity to show contours 0.3m apart, across a model which could be 1km wide.

            Thanks

            Your profile says you are using SketchUp 2023 Free/Make which indicates you are using the free web-based version. That version of SketchUp doesn't have any options for running extensions. You'll need SketchUp Pro.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 條回覆 最後回覆 回覆 引用 0
            • W 離線
              walesle
              最後由 編輯

              Hi I just purchased this extension today and am trying to use it but for some reason it is inserting random outliers into my point cloud. I am viewing hidden geometry and have no clue why it is inserting random peaks and dips into my fairly level terrain. I attached the SketchUp file.


              23.10.02_Gragg.skp

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                What roundness and smoothness values are you using?`

                https://i.imgur.com/bcmJFQl.png

                It can affect the final output so its best to experiment. Especially points clouds that have uneven didtribution.

                Download the free D'oh Book for SketchUp 📖

                1 條回覆 最後回覆 回覆 引用 0
                • fredo6F 離線
                  fredo6
                  最後由 fredo6 編輯

                  NEW RELEASE: TopoShaper v2.7a - 01 Apr 24

                  Requirements:

                  • LibFredo6 v14.3b
                  • Sketchucation Plugintore v4.4.0

                  TopoShaper 2.6a is a maintenance release for

                  • Future compatibility

                  Home Page of TopoShaper for information and Download.

                  Main post of this TopoShaper thread.

                  1 條回覆 最後回覆 回覆 引用 0
                  • O 離線
                    orhanskr
                    最後由 編輯

                    How i can purchase this plugin ?

                    1 條回覆 最後回覆 回覆 引用 0
                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      Link Preview Image
                      SketchUcation | List of Plugin Licences

                      favicon

                      (sketchucation.com)

                      If you are purchasing from Turkey you will need to use Stripe as PayPal is not accepted in Turkey

                      Download the free D'oh Book for SketchUp 📖

                      1 條回覆 最後回覆 回覆 引用 0
                      • E 離線
                        Einstein
                        最後由 編輯

                        Hey, Fredo, a little theoretical question about terrain generation from point cloud:
                        What was the mathematical foundation for the terrain mesh upsampling / interpolation algorithm? I mean the tool which increases the mesh density and smooths it, preserving the exact positions of input vertices, as we add iterations. Was it the butterfly subdivision algorithm? Have you used any specific paper to create this tool, or did you come up with the meshing algorithm yourself? I'm asking because I'm looking for something similar for Blender. I know, however, that butterfly subdivision is available in MeshLab, and it does more-less what Topo Shaper does. Besides that, I'm really just curious.

                        fredo6F 1 條回覆 最後回覆 回覆 引用 0
                        • fredo6F 離線
                          fredo6 @Einstein
                          最後由 編輯

                          @Einstein

                          It's home made. I wrote it long time ago, but I remember that for the interpolation, I did not find anything suitable and usable for my level of math in the literature.

                          For the upsampling of the triangulation, I remember that I tried the Steiner refinement approach, but it did not work well for what I wanted to do. So, I built my own method.

                          I was not familiar with the butterfly subdivision algorithm and still am not. Maybe it is a more conventional approach.

                          E 1 條回覆 最後回覆 回覆 引用 1
                          • B 離線
                            BeyondSpace Newcomers
                            最後由 編輯

                            Hi, can you tell me whether we can use toposhaper for a terrain that uses both contours and cloud points (spot levels) together?

                            1 條回覆 最後回覆 回覆 引用 1
                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              No. At the moment, it is isocontours OR cloud points. You can simulate a few cloud points by small circular contours.

                              1 條回覆 最後回覆 回覆 引用 1
                              • B 離線
                                BeyondSpace Newcomers
                                最後由 編輯

                                Thanks Fredo6

                                1 條回覆 最後回覆 回覆 引用 1
                                • E 離線
                                  Einstein @fredo6
                                  最後由 編輯

                                  @fredo6 It's a late reply from me, but thanks for the explanation. I'm honestly impressed you built the algorithm from scratch!

                                  1 條回覆 最後回覆 回覆 引用 0
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