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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • M 離線
      matt.gordon320
      最後由 編輯

      @tt_su said:

      ...To get real value out of them you really need to be using the BugSplat backend.

      😆 Haha so it's quite beyond me at the moment...thanks!

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      • I 離線
        imabzeous
        最後由 編輯

        thank you so much for this amazing plugin.. life saver i must say..

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        • N 離線
          numerobis
          最後由 編輯

          one small thing... i think the info about the grid spacing should be mirrored to correspond with the division number above and the arrows.

          http://abload.de/img/grid0ekyg.png

          But once again: fantastic plugin!!! Very helpful! Thanks! 😄

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          • JClementsJ 離線
            JClements
            最後由 編輯

            Hi,
            I have a problem with this file (originating from a DWG import).

            This represents a drying pond.

            The terrain generated extended outside the top-most contour (each contour is on its own layer).

            I also tried to manually remove the "apron" but was unsuccessful.

            Pond B Component.skp

            Topo  - could not excludes area outside of highest contour (apron).JPG

            John | Illustrator | Beaverton, Oregon

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            • P 離線
              Panga
              最後由 編輯

              Toposhaper is really great but not enough powerfull or precise for big landscape datas !

              I had to find another solution for those big projects

              http://rendering.ru/ru_en/splineland.html

              This is the only valuable and reliable solution I found.

              Fredo, if you could do something like that for future Toposhaper updates... just a dream... 😉

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              • fredo6F 離線
                fredo6
                最後由 編輯

                Panga,

                This Splineland application looks really great and powerful, at least from the 2 videos posted on the site

                and it can also handle terrain given by elevation points only

                This is definitely more adapted for large terrains and professional needs.

                I had a few evolutions on my roadmap for TopoShaper, but nothing easy or fast to do, though possible.

                1. Refinement of mesh, by subdivision. This has the drawback to break the quads nature of the generated terrain, but I agree this is required to handle sharp reliefs

                2. Insertion of roads and platforms may come, but from another plugin (actually derived from VisuHole)

                3. Building terrains from individual elevation points cloud is also possible, but the calculation is quite long as it requires an optimization algorithm

                4. Triangular mesh may also be more adapted in many situations. It requires constrained Delaunay triangulation which is beyond the performance of Ruby for large terrains (unless the Sketchup team publishes one in Sketchup, like Triangles).

                That's anyway low priority because I am not sure that many professional landscaping designers would be using Sketchup and TopoShaper versus dedicated programs line Splineland.

                Fredo

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                • P 離線
                  Panga
                  最後由 編輯

                  Hi Fredo,

                  Splineland is as good as those videos shows, very reactive and powerfull for big landscape datas.

                  I fully understand your point of view and I know (unforntunatly) sketchup's limitations that prevent from having such a tool in sketchup. That's why we claim for High-poly support in sketchup for so many years...

                  The good thing is I can import the mesh done with splineland in sketchup, but I'm forced to use 3DSmax...So such a tool in sketchup would be very helpfull...no not very, but very very very very very helpfull !! 😄

                  So this is more a message to sketchup dev team : you won by the past so many users with landscape capabilities of sketchup, but today landscape datas and project are always more demanding and heavy, so maybe it's time to take it seriously !

                  Regards, and again thanks to Fredo for your wonderfull tools ! You, ruby devs are rocking the sketchup world !

                  Edit : Just in case the sketchup dev team don't know how to improve sktechup terrain tools, come to ask me, I spent so many hours trying to find solutions and I'm using it everyday !!

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    NEW RELEASE: TopoShaper v1.2a - 19 Oct 14

                    This release is required for the support of usernames with non-ascii characters in Sketchup 2014

                    See main post of this thread for Download of TopoShaper.

                    Fredo

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      NEW RELEASE: TopoShaper v2.0 - 30 Dec 14

                      This major release introduces a new functionality: generation of Terrain from a Cloud of Points.

                      The terrain is generated by progressive triangulation / interpolation as an adaptive triangular mesh until it is smooth enough, as specified by a smoothing angle. It also allows to define clipping contours for the terrain.

                      TopoShaper Cloud - overview.png

                      [flash=640,480:1lak7gxg]http://www.youtube.com/v/bc1prnzkAXs&hl[/flash:1lak7gxg]

                      See main post of this thread for Download of TopoShaper.

                      Fredo

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        Wow! This is great.

                        Download the free D'oh Book for SketchUp 📖

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                        • JClementsJ 離線
                          JClements
                          最後由 編輯

                          Awesome! Thank you.

                          Did you keep track of the number of hours you spent developing this? I'm guessing it was massive.

                          Regards, John

                          John | Illustrator | Beaverton, Oregon

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                          • CadFatherC 離線
                            CadFather
                            最後由 編輯

                            😲 i just have a question... WHO is Fredo6!!! 😆

                            this stuff should be in the evening news!

                            Thanks Fredo

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                            • pbacotP 離線
                              pbacot
                              最後由 編輯

                              I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                And at the end apply a Color by Z (By Chris Fullmer or Sdmitch) and you will have a perfect tool for Topography! 😎

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • cottyC 離線
                                  cotty
                                  最後由 編輯

                                  Fantastic update, thank you!

                                  my SketchUp gallery

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @pbacot said:

                                    I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!

                                    I am indeed interested by this real world case!

                                    Thanks

                                    Fredo

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                                    • P 離線
                                      Panga
                                      最後由 編輯

                                      Fredo, what can I say...and my parents were telling me that Santa dit not exist !! I'll try it right now and give you some feedback, but I'm already give you my BRAVO !

                                      Regards.

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                                      • utilerU 離線
                                        utiler
                                        最後由 編輯

                                        Ahhh, toposhaper from cloud points! Just what I needed when I asked this question:

                                        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=53781

                                        Thank you Fredo. You are genius!!!

                                        purpose/expression/purpose/....

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                                        • utilerU 離線
                                          utiler
                                          最後由 編輯

                                          I too am happy to send you real world case, Fredo. I have a few good surveys that I can send you....

                                          One question re: cloud points: when a survey file is sent you to the points are provided as just that; points. Do I have to somehow convert them to guide points? And if so, how??

                                          purpose/expression/purpose/....

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                                          • P 離線
                                            pierro44
                                            最後由 編輯

                                            super plugin congratulations Fredo6,
                                            is it possible for you to improve the plugin by adding the stamp function because the basic function of Sketchup does not function well with a non-flat platform.
                                            we could from the current stamp function by adding a regular slope adjustment feature. (angle parameter).
                                            Because of Sketchup stamp function offers a parrallel offset.
                                            this feature could be ideal for earthmoving ground with regular slope even allows pente.it's draw on autocad perfectly calibrated slope and sutout non parrallel.
                                            excuse me for my English I am french
                                            thank you

                                            STAMP.jpg

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