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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • A Offline
      Anastasia_0111
      last edited by

      What can be the reason of such error of TopoShaper?
      It appears on SketchUp17 and 18, if I try very simple terrain, just of 2 or 3 curves.


      111.jpg

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      • pilouP Offline
        pilou
        last edited by

        Put your SKP, that can be helping! πŸ˜‰
        Save as V6 for a more large audience! πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • A Offline
          Anastasia_0111
          last edited by

          As I said it happens in any file, just if I try to create a terrain from 2 simple curves drawn by "freehand".

          This is a full text of the error:

          body_lib6g6.rbe

          2254

          block in proximity_point_curve_by_circle

          body_lib6g6.rbe

          2249

          each

          body_lib6g6.rbe

          2249

          proximity_point_curve_by_circle

          toposhaperalgo.rbe

          2419

          block in altitude_at_point

          toposhaperalgo.rbe

          2417

          each

          toposhaperalgo.rbe

          2417

          altitude_at_point

          toposhaperalgo.rbe

          2390

          altitude_multi

          toposhaperalgo.rbe

          427

          block in top_processing

          toposhaperalgo.rbe

          425

          each

          toposhaperalgo.rbe

          425

          each_with_index

          toposhaperalgo.rbe

          425

          top_processing

          toposhapertool.rbe

          574

          algo_processing

          toposhapertool.rbe

          666

          execute_validate

          toposhaperpalette.rbe

          130

          execute_from_palette

          toposhaperpalette.rbe

          76

          notify_from_palette

          toposhaperpalette.rbe

          518

          call

          toposhaperpalette.rbe

          518

          block (2 levels) in palette_validate

          body_lib6palette.rbe

          3596

          call

          body_lib6palette.rbe

          3596

          execute_button

          body_lib6palette.rbe

          3401

          onLButtonUp

          lib6palette.rbe

          91

          onLButtonUp

          toposhapertool.rbe

          984

          onLButtonUp

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          • fredo6F Offline
            fredo6
            last edited by

            @Anastasia_0111

            Could you indicate the text of the error (just just give the files and line numbers), as well as post one of this simple model with free-hand drawn curve.

            Many thanks

            Fredo

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            • P Offline
              peggy1124
              last edited by

              Thank you Fredo
              amazing plugin

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              • K Offline
                Keniff
                last edited by

                Hi, Can't get this to work on my Mac. Using the supplied 'test' SKP file I either get a full on program bug splat! a non contoured output, just the shape of the face or the attached useless error message:

                Any help appreciated


                Topo Error Message.jpg

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                • K Offline
                  Keniff
                  last edited by

                  Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Very difficult to help if you do not post the model

                    Fredo

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                    • A Offline
                      akaraphon
                      last edited by

                      hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

                      ps. thank you

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                      • A Offline
                        akaraphon
                        last edited by

                        hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                        thank you


                        area_THAT_i_WANT.png

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @akaraphon said:

                          hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                          If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

                          Anyway, the best is that you post your model so that I can have a look.

                          Fredo

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                          • A Offline
                            alpro
                            last edited by

                            Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                            A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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                            • A Offline
                              alpro
                              last edited by

                              That's great Fredo, look forward to it.

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @alpro said:

                                Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                                It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                                Fredo

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  ??
                                  What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                                  My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                    But I'll think about what can be done, especially for roads.

                                    Fredo

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                                    • K Offline
                                      KrisM
                                      last edited by

                                      This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                                      KrisM

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Something interactive like this for roads would be superb.
                                        https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                                        And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          I think there is already a Plugin, InstantRoad by ValiArchitect.

                                          Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                                          Fredo

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            But Instant road isn't interactive like in the link.

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