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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • fredo6F Offline
      fredo6
      last edited by

      Very difficult to help if you do not post the model

      Fredo

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      • A Offline
        akaraphon
        last edited by

        hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

        ps. thank you

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        • A Offline
          akaraphon
          last edited by

          hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

          thank you


          area_THAT_i_WANT.png

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          • fredo6F Offline
            fredo6
            last edited by

            @akaraphon said:

            hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

            If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

            Anyway, the best is that you post your model so that I can have a look.

            Fredo

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            • A Offline
              alpro
              last edited by

              Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

              A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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              • A Offline
                alpro
                last edited by

                That's great Fredo, look forward to it.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @alpro said:

                  Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                  It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                  Fredo

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    ??
                    What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                    My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                      But I'll think about what can be done, especially for roads.

                      Fredo

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                      • K Offline
                        KrisM
                        last edited by

                        This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                        KrisM

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Something interactive like this for roads would be superb.
                          https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                          And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            I think there is already a Plugin, InstantRoad by ValiArchitect.

                            Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                            Fredo

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              But Instant road isn't interactive like in the link.

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                              • A Offline
                                alpro
                                last edited by

                                @fredo6 said:

                                In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                But I'll think about what can be done, especially for roads.

                                Fredo

                                So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                                  Requirement: LibFredo6 8.7a

                                  TopoShaper 2.4a is a maintenance release with small adjustments.


                                  Home Page of TopoShaper for information and Download.

                                  Main post of this TopoShaper thread.

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                                  • M Offline
                                    MelResDes
                                    last edited by

                                    Hello,
                                    I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                                    Date: 16-Feb-19 12:25:07
                                    An error occurred in CLEANSING
                                    The operation is fully aborted

                                    undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                                    toposhapercleanser.rbe: 84 -- initialize
                                    toposhapertool.rbe: 541 -- new
                                    toposhapertool.rbe: 541 -- cleansing_processing
                                    toposhapertool.rbe: 523 -- after_selection
                                    toposhapertool.rbe: 493 -- notify_edge_picked
                                    body_lib6edgepicker.rbe: 445 -- call
                                    body_lib6edgepicker.rbe: 445 -- notify_action
                                    body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                                    toposhapertool.rbe: 658 -- execute_validate
                                    toposhapertool.rbe: 387 -- handle_initial_selection
                                    toposhapertool.rbe: 319 -- activate
                                    toposhapertool.rbe: 133 -- select_tool
                                    toposhapertool.rbe: 133 -- action__mapping
                                    lib6plugin.rbe: 126 -- call
                                    lib6plugin.rbe: 126 -- launch_action
                                    lib6plugin.rbe: 224 -- launch_action
                                    bootstrap_toposhaper.rbe: 83 -- launch_action
                                    bootstrap_toposhaper.rbe: 136 -- block in startup
                                    lib6plugin.rbe: 1271 -- command_invoke
                                    lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                                    lib6traductor.rbe: 1361 -- block in add_command

                                    Please let me know if you need more info from me or if you need the file I am working on.
                                    Thanks!

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Can you advise if you use Linux under the cover?

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                                      • M Offline
                                        MelResDes
                                        last edited by

                                        I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          I found the problem, which seems specific to SU2019.

                                          I will publish a fix.

                                          Fredo

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                                            Requirement: LibFredo6 8.7a

                                            TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                                            Home Page of TopoShaper for information and Download.

                                            Main post of this TopoShaper thread.

                                            1 Reply Last reply Reply Quote 0
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