sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

    Scheduled Pinned Locked Moved Plugins
    451 Posts 143 Posters 669.2k Views 142 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Anastasia_0111
      last edited by

      As I said it happens in any file, just if I try to create a terrain from 2 simple curves drawn by "freehand".

      This is a full text of the error:

      body_lib6g6.rbe

      2254

      block in proximity_point_curve_by_circle

      body_lib6g6.rbe

      2249

      each

      body_lib6g6.rbe

      2249

      proximity_point_curve_by_circle

      toposhaperalgo.rbe

      2419

      block in altitude_at_point

      toposhaperalgo.rbe

      2417

      each

      toposhaperalgo.rbe

      2417

      altitude_at_point

      toposhaperalgo.rbe

      2390

      altitude_multi

      toposhaperalgo.rbe

      427

      block in top_processing

      toposhaperalgo.rbe

      425

      each

      toposhaperalgo.rbe

      425

      each_with_index

      toposhaperalgo.rbe

      425

      top_processing

      toposhapertool.rbe

      574

      algo_processing

      toposhapertool.rbe

      666

      execute_validate

      toposhaperpalette.rbe

      130

      execute_from_palette

      toposhaperpalette.rbe

      76

      notify_from_palette

      toposhaperpalette.rbe

      518

      call

      toposhaperpalette.rbe

      518

      block (2 levels) in palette_validate

      body_lib6palette.rbe

      3596

      call

      body_lib6palette.rbe

      3596

      execute_button

      body_lib6palette.rbe

      3401

      onLButtonUp

      lib6palette.rbe

      91

      onLButtonUp

      toposhapertool.rbe

      984

      onLButtonUp

      1 Reply Last reply Reply Quote 0
      • fredo6F Offline
        fredo6
        last edited by

        @Anastasia_0111

        Could you indicate the text of the error (just just give the files and line numbers), as well as post one of this simple model with free-hand drawn curve.

        Many thanks

        Fredo

        1 Reply Last reply Reply Quote 0
        • P Offline
          peggy1124
          last edited by

          Thank you Fredo
          amazing plugin

          1 Reply Last reply Reply Quote 0
          • K Offline
            Keniff
            last edited by

            Hi, Can't get this to work on my Mac. Using the supplied 'test' SKP file I either get a full on program bug splat! a non contoured output, just the shape of the face or the attached useless error message:

            Any help appreciated


            Topo Error Message.jpg

            1 Reply Last reply Reply Quote 0
            • K Offline
              Keniff
              last edited by

              Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

              1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6
                last edited by

                Very difficult to help if you do not post the model

                Fredo

                1 Reply Last reply Reply Quote 0
                • A Offline
                  akaraphon
                  last edited by

                  hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

                  ps. thank you

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    akaraphon
                    last edited by

                    hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                    thank you


                    area_THAT_i_WANT.png

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      @akaraphon said:

                      hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                      If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

                      Anyway, the best is that you post your model so that I can have a look.

                      Fredo

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        alpro
                        last edited by

                        Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                        A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          alpro
                          last edited by

                          That's great Fredo, look forward to it.

                          1 Reply Last reply Reply Quote 0
                          • fredo6F Offline
                            fredo6
                            last edited by

                            @alpro said:

                            Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                            It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • pbacotP Offline
                              pbacot
                              last edited by

                              ??
                              What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                              My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                But I'll think about what can be done, especially for roads.

                                Fredo

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  KrisM
                                  last edited by

                                  This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                                  KrisM

                                  1 Reply Last reply Reply Quote 0
                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Something interactive like this for roads would be superb.
                                    https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                                    And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      I think there is already a Plugin, InstantRoad by ValiArchitect.

                                      Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        But Instant road isn't interactive like in the link.

                                        1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          alpro
                                          last edited by

                                          @fredo6 said:

                                          In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                          But I'll think about what can be done, especially for roads.

                                          Fredo

                                          So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

                                          1 Reply Last reply Reply Quote 0
                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                                            Requirement: LibFredo6 8.7a

                                            TopoShaper 2.4a is a maintenance release with small adjustments.


                                            Home Page of TopoShaper for information and Download.

                                            Main post of this TopoShaper thread.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 22
                                            • 23
                                            • 15 / 23
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement