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[Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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  • A Offline
    Anastasia_0111
    last edited by 14 Jul 2018, 07:41

    What can be the reason of such error of TopoShaper?
    It appears on SketchUp17 and 18, if I try very simple terrain, just of 2 or 3 curves.


    111.jpg

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    • P Offline
      pilou
      last edited by 14 Jul 2018, 08:19

      Put your SKP, that can be helping! 😉
      Save as V6 for a more large audience! 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • A Offline
        Anastasia_0111
        last edited by 15 Jul 2018, 18:49

        As I said it happens in any file, just if I try to create a terrain from 2 simple curves drawn by "freehand".

        This is a full text of the error:

        body_lib6g6.rbe

        2254

        block in proximity_point_curve_by_circle

        body_lib6g6.rbe

        2249

        each

        body_lib6g6.rbe

        2249

        proximity_point_curve_by_circle

        toposhaperalgo.rbe

        2419

        block in altitude_at_point

        toposhaperalgo.rbe

        2417

        each

        toposhaperalgo.rbe

        2417

        altitude_at_point

        toposhaperalgo.rbe

        2390

        altitude_multi

        toposhaperalgo.rbe

        427

        block in top_processing

        toposhaperalgo.rbe

        425

        each

        toposhaperalgo.rbe

        425

        each_with_index

        toposhaperalgo.rbe

        425

        top_processing

        toposhapertool.rbe

        574

        algo_processing

        toposhapertool.rbe

        666

        execute_validate

        toposhaperpalette.rbe

        130

        execute_from_palette

        toposhaperpalette.rbe

        76

        notify_from_palette

        toposhaperpalette.rbe

        518

        call

        toposhaperpalette.rbe

        518

        block (2 levels) in palette_validate

        body_lib6palette.rbe

        3596

        call

        body_lib6palette.rbe

        3596

        execute_button

        body_lib6palette.rbe

        3401

        onLButtonUp

        lib6palette.rbe

        91

        onLButtonUp

        toposhapertool.rbe

        984

        onLButtonUp

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        • fredo6F Offline
          fredo6
          last edited by 15 Jul 2018, 19:35

          @Anastasia_0111

          Could you indicate the text of the error (just just give the files and line numbers), as well as post one of this simple model with free-hand drawn curve.

          Many thanks

          Fredo

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          • P Offline
            peggy1124
            last edited by 11 Aug 2018, 14:13

            Thank you Fredo
            amazing plugin

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            • K Offline
              Keniff
              last edited by 14 Sept 2018, 11:00

              Hi, Can't get this to work on my Mac. Using the supplied 'test' SKP file I either get a full on program bug splat! a non contoured output, just the shape of the face or the attached useless error message:

              Any help appreciated


              Topo Error Message.jpg

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              • K Offline
                Keniff
                last edited by 14 Sept 2018, 15:28

                Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

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                • fredo6F Offline
                  fredo6
                  last edited by 17 Sept 2018, 11:36

                  Very difficult to help if you do not post the model

                  Fredo

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                  • A Offline
                    akaraphon
                    last edited by 5 Nov 2018, 04:00

                    hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

                    ps. thank you

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                    • A Offline
                      akaraphon
                      last edited by 6 Nov 2018, 02:34

                      hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                      thank you


                      area_THAT_i_WANT.png

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                      • fredo6F Offline
                        fredo6
                        last edited by 6 Nov 2018, 20:40

                        @akaraphon said:

                        hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                        If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

                        Anyway, the best is that you post your model so that I can have a look.

                        Fredo

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                        • A Offline
                          alpro
                          last edited by 9 Nov 2018, 23:35

                          Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                          A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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                          • A Offline
                            alpro
                            last edited by 10 Nov 2018, 09:45

                            That's great Fredo, look forward to it.

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                            • fredo6F Offline
                              fredo6
                              last edited by 10 Nov 2018, 10:08

                              @alpro said:

                              Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                              It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                              Fredo

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                              • pbacotP Offline
                                pbacot
                                last edited by 10 Nov 2018, 18:34

                                ??
                                What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                                My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • fredo6F Offline
                                  fredo6
                                  last edited by 11 Nov 2018, 22:13

                                  In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                  But I'll think about what can be done, especially for roads.

                                  Fredo

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                                  • K Offline
                                    KrisM
                                    last edited by 11 Nov 2018, 22:51

                                    This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                                    KrisM

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by 12 Nov 2018, 08:56

                                      Something interactive like this for roads would be superb.
                                      https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                                      And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by 12 Nov 2018, 10:07

                                        I think there is already a Plugin, InstantRoad by ValiArchitect.

                                        Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                                        Fredo

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by 12 Nov 2018, 10:54

                                          But Instant road isn't interactive like in the link.

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