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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @Rspierenburg

      You just need to put all contruction points and the contour within a Group, then select the group and run TopoShaper Cloud.

      RSpierenburg  - Topology.png

      Note that your model seems to have some points which create peaks.

      Fredo


      Rspierenburg - Topography - SU2015.skp

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      • A 離線
        Anastasia_0111
        最後由 編輯

        What can be the reason of such error of TopoShaper?
        It appears on SketchUp17 and 18, if I try very simple terrain, just of 2 or 3 curves.


        111.jpg

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        • pilouP 離線
          pilou
          最後由 編輯

          Put your SKP, that can be helping! 😉
          Save as V6 for a more large audience! 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • A 離線
            Anastasia_0111
            最後由 編輯

            As I said it happens in any file, just if I try to create a terrain from 2 simple curves drawn by "freehand".

            This is a full text of the error:

            body_lib6g6.rbe

            2254

            block in proximity_point_curve_by_circle

            body_lib6g6.rbe

            2249

            each

            body_lib6g6.rbe

            2249

            proximity_point_curve_by_circle

            toposhaperalgo.rbe

            2419

            block in altitude_at_point

            toposhaperalgo.rbe

            2417

            each

            toposhaperalgo.rbe

            2417

            altitude_at_point

            toposhaperalgo.rbe

            2390

            altitude_multi

            toposhaperalgo.rbe

            427

            block in top_processing

            toposhaperalgo.rbe

            425

            each

            toposhaperalgo.rbe

            425

            each_with_index

            toposhaperalgo.rbe

            425

            top_processing

            toposhapertool.rbe

            574

            algo_processing

            toposhapertool.rbe

            666

            execute_validate

            toposhaperpalette.rbe

            130

            execute_from_palette

            toposhaperpalette.rbe

            76

            notify_from_palette

            toposhaperpalette.rbe

            518

            call

            toposhaperpalette.rbe

            518

            block (2 levels) in palette_validate

            body_lib6palette.rbe

            3596

            call

            body_lib6palette.rbe

            3596

            execute_button

            body_lib6palette.rbe

            3401

            onLButtonUp

            lib6palette.rbe

            91

            onLButtonUp

            toposhapertool.rbe

            984

            onLButtonUp

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @Anastasia_0111

              Could you indicate the text of the error (just just give the files and line numbers), as well as post one of this simple model with free-hand drawn curve.

              Many thanks

              Fredo

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              • P 離線
                peggy1124
                最後由 編輯

                Thank you Fredo
                amazing plugin

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                • K 離線
                  Keniff
                  最後由 編輯

                  Hi, Can't get this to work on my Mac. Using the supplied 'test' SKP file I either get a full on program bug splat! a non contoured output, just the shape of the face or the attached useless error message:

                  Any help appreciated


                  Topo Error Message.jpg

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                  • K 離線
                    Keniff
                    最後由 編輯

                    Hi, Finally got this working on my mac after I realised that it worked on a group rather than selecting points (contrary to some vids I've watched) However, now I've got it working the results I've got are not using all the cloud points in the group. Therefore the result is very "pointy" Any help appreciated

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      Very difficult to help if you do not post the model

                      Fredo

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                      • A 離線
                        akaraphon
                        最後由 編輯

                        hi fredo btw this plugin is very useful but i have some question . i want to create full area terrain but this is what i got . could you help me what i have to do

                        ps. thank you

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                        • A 離線
                          akaraphon
                          最後由 編輯

                          hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                          thank you


                          area_THAT_i_WANT.png

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @akaraphon said:

                            hi fredo ,i got some problem . i want to create terrain in full area but this is what i got . how can i do for expand the extent of terrain

                            If you include a face (or several) in the group where you have the Guide points, TopoShaper will use them for the contour of the terrain.

                            Anyway, the best is that you post your model so that I can have a look.

                            Fredo

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                            • A 離線
                              alpro
                              最後由 編輯

                              Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                              A Breakline is a line used to connect data representing a distinct surface feature, like a ridge line, edge of pavement, toe of a slope, centreline of a road, or flowline of a ditch or stream. When a breakline is defined, the surface triangulation must first follow the breakline, by placing triangle edges coincident with the breakline segments. This ensures the feature in the model is accurately depicted. Then, the rest of the interpolation is performed based on proximity. Breaklines are typically critical to creating an accurate surface model. It is the interpolation of the data, not just the data itself that determines the shape of the model.

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                              • A 離線
                                alpro
                                最後由 編輯

                                That's great Fredo, look forward to it.

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                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  @alpro said:

                                  Fredo, first off let me thank you for all of your amazing plugins. I have a request for toposhaper. I don't know anything about coding and/or how difficult this would be. But in surface modeling programs you have the ability to add breaklines which make a more accurate surface. Do you think this can be added?

                                  It is complex (it involves constrained Delaunay triangulation), but I finally built an algorithm (I use it already in FredoCorner). I will integrate it in TopoShaper when I can, along with a GUI refresh. This would look like a "from Contour", where you can also influence the terrain with additional guide points.

                                  Fredo

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                                  • pbacotP 離線
                                    pbacot
                                    最後由 編輯

                                    ??
                                    What I wonder how this could be input to the plugin. I'd like to see an example and how it might be implemented on UI level. I suppose edges that are horizontal can be introduced which are defined as firm intersections with the surface and not interpolated with the rest of the terrain. Working-in grades along retaining walls or building walls (rarely level) might be done be definition of point elevations.

                                    My approach is usually working with existing terrain so after TopoShaper I massage it to new work as needed, sometimes cutting the surface where needed, sometimes moving points of the cut portions to fit to new walls or edges of pavement (e.g.). I see that where a vertical face is actually included in the original contours, weird results happen, but I generally rebuild that part or cover it in other geometry (like a model of the retaining wall it represents).

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

                                      But I'll think about what can be done, especially for roads.

                                      Fredo

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                                      • K 離線
                                        KrisM
                                        最後由 編輯

                                        This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
                                        KrisM

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                                        • PixeroP 離線
                                          Pixero
                                          最後由 編輯

                                          Something interactive like this for roads would be superb.
                                          https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

                                          And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            I think there is already a Plugin, InstantRoad by ValiArchitect.

                                            Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

                                            Fredo

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