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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • dereiD Offline
      derei
      last edited by

      After playing with TopoShaper I ended up with several (three) terrains overlapped. Why this happened? It seems I am missing something in functionality of this plugin, so instead of refining the just created terrain, I end up with new modified copies of the terrain.

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • O Offline
        orei
        last edited by

        @kenny said:

        If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

        I have some deeps and some peeks. I don't know why this happened.
        I know that i can move up and down these points to get a level.. but i would like to understand how to evitate those problem.

        Why suggest to use triangulate point instead of toposhaper? toposhaper is much better than triangulate point for this, or not?

        Thanks mate!

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        • pilouP Offline
          pilou
          last edited by

          It was just a suggestion for have a preview of the terrain and maybe see if there are not aeras where some confusion between near vertices are possible! 😉
          And give to Toposhaper faces and not only vertices! 🤓

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • fredo6F Offline
            fredo6
            last edited by

            @pilou said:

            Why not use Triangulate Points first by TIG ?

            Pilou,

            The first iteration of TopoShaper is precisely the Delaunay Triangulation (same results normally as with the Falé /TIG plugin).

            @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

            My suggestion would be that:

            • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
            • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

            This will smooth the spikes

            Fredo

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            • pilouP Offline
              pilou
              last edited by

              😄

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • O Offline
                orei
                last edited by

                @fredo6 said:

                @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                My suggestion would be that:

                • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                This will smooth the spikes

                Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                Could you, please, verify those things with my skp file previously attached to last post?

                Thanks mate. You are the best!!!

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                • fredo6F Offline
                  fredo6
                  last edited by

                  Orei,

                  Your cloud points data includes these sharp peaks and deeps. Because TopoShaper Cloud ensures that the terrain surface goes through ALL the points, these peaks will be reflected in the terrain.

                  Orei terrain.png

                  If they do not correspond to the reality, then simply discard the points or change their altitude.

                  Attached is the file with your original points in both Triangular and Quad Mesh mode.

                  Fredo


                  SKP file

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    @orei said:

                    @fredo6 said:

                    @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                    My suggestion would be that:

                    • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                    • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                    This will smooth the spikes

                    Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                    Could you, please, verify those things with my skp file previously attached to last post?

                    Thanks mate. You are the best!!!

                    I find that if you to as Fredo suggests: generate terrain from the isocontours, you get a much more regular terrain and you can smooth the few remaining anomalies more easily. If you have bad points in the cloud, there is nothing the plugin can do to change that, but the above procedures helps to "average" them out some.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • T Offline
                      tulacong
                      last edited by

                      good...cool...cool good ....hehehehe

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                      • T Offline
                        tomaszdrgas
                        last edited by

                        One suggestion.. Can you make option maybe in the next reliese.. "Stick with orriginal contours" for triangulated mesh.. So the plugin would not make triangles between not adjacent contour lines (for example one point of triangle on hight=2m another h=3m and third h=5m). Could be done by inforcing engine to require for points two the same hights and fird different.. simple check.. I'm crab with programming but could be nice add on.. I usually have to stick with orriginal contours...

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                        • R Offline
                          rv1974
                          last edited by

                          http://www.scriptspot.com/files/u1362/remesh.gif

                          http://www.scriptspot.com/3ds-max/scripts/instant-meshes-bridge
                          Fredo, could Toposhaper follow the contours as shown on attached gif?
                          And, generally speaking, is doable to make a bridge to this external free retopologizer?
                          (https://github.com/wjakob/instant-meshes)
                          Or make something similar but independent 😉 ?

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            Well. I know how to constrain the triangulation to the contours. Simply, that's not a trivial development and it requires some time. But it should come.

                            Fredo

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                            • P Offline
                              penumbra
                              last edited by

                              Getting some Ruby errors with latest version,

                              Date: 28-Aug-16 15:37:45
                              An error occurred in CALCULATING TERRAINS
                              The operation is fully aborted

                              undefined method `x' for nil:NilClass

                              mesh.rb: 134 -- ==
                              TopoShaperAlgo.rb: 1996 -- block (2 levels) in hull_exclude_nodes_outside
                              TopoShaperAlgo.rb: 1996 -- each
                              TopoShaperAlgo.rb: 1996 -- block in hull_exclude_nodes_outside
                              TopoShaperAlgo.rb: 1979 -- each
                              TopoShaperAlgo.rb: 1979 -- hull_exclude_nodes_outside
                              TopoShaperAlgo.rb: 1089 -- grid_mark_contours
                              TopoShaperAlgo.rb: 535 -- top_analysis_contour
                              TopoShaperAlgo.rb: 418 -- top_processing
                              TopoShaperTool.rb: 574 -- algo_processing
                              TopoShaperTool.rb: 666 -- execute_validate
                              TopoShaperPalette.rb: 130 -- execute_from_palette
                              TopoShaperPalette.rb: 76 -- notify_from_palette
                              TopoShaperPalette.rb: 518 -- call
                              TopoShaperPalette.rb: 518 -- block (2 levels) in palette_validate
                              body_Lib6Palette.rb: 3058 -- call
                              body_Lib6Palette.rb: 3058 -- execute_button
                              body_Lib6Palette.rb: 2865 -- onLButtonUp
                              Lib6Palette.rb: 93 -- onLButtonUp
                              TopoShaperTool.rb: 984 -- onLButtonUp

                              Thoughts? If it is helpful i have attached the file i am having trouble with.


                              Topo File

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                              • P Offline
                                penumbra
                                last edited by

                                OK upon further inspection the errors above were causd by a conflict between toposhaper and the flux.io plugin for sketchup. Hope this is helpful for someone.

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                                • array81A Offline
                                  array81
                                  last edited by

                                  After created a terrain, is there a way to show the "grid" on it? I see only the surface but would be nice to see the points of the grid for editing.

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    Are you generating the terrain

                                    • from Isocontours
                                    • or from a point cloud ?

                                    And what is exactly the "grid" you mention. Is it the 'flat' horizontal grid used for projection ?

                                    Fredo

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                                    • S Offline
                                      smhbrv
                                      last edited by

                                      Hi everyone.
                                      I am an architect in Turkey.
                                      I model my terrain but I dont put my road in my terrain.
                                      It gives an error. (Unable to triangulate road surface. Try using smaller max road Segment Lenght.)

                                      I try lots of times but it gives same error.

                                      http://1.1m.yt/z6LbBUo.jpg

                                      Please look at attachment. Pls help me.


                                      My project

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                                      • S Offline
                                        smhbrv
                                        last edited by

                                        @smhbrv said:

                                        Hi everyone.
                                        I am an architect in Turkey.
                                        I model my terrain but I dont put my road in my terrain.
                                        It gives an error. (Unable to triangulate road surface. Try using smaller max road Segment Lenght.)

                                        I try lots of times but it gives same error.

                                        http://1.1m.yt/z6LbBUo.jpg

                                        Please look at attachment. Pls help me.

                                        Who can help me ?

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Why not use the SandBox / Project ?

                                          sand_box.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • C Offline
                                            cyclefanatic
                                            last edited by

                                            Hello Fredo: I just started using Toposhaper. It works fine, but the dialog box text is so small I can hardly see the text. Is there a way to adjust the text size? I am using an iMac with Retina display.

                                            Thank you for all your contributions...
                                            Jim S

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