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    [WIP] turfstone pavers

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    • novenaN Offline
      novena
      last edited by

      hi everyone,
      here comes a test with turfstone pavers for a project I'm currently working on...
      sketchup + maxwell render standalone plugin for sketchup (this image is done with the free version)
      best
      V
      p.s. there's a couple of blades growing on the concrete 😳

      130225-grass2.jpg

      http://hdzarkitektur.wordpress.com/

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      • soloS Offline
        solo
        last edited by

        @unknownuser said:

        p.s. there's a couple of blades growing on the concrete

        Caught my eye too.

        Looking great however, what we need is a collision control setting to avoid such issues.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • massimoM Offline
          massimo Moderator
          last edited by

          Looking good. πŸ‘

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          • gillesG Offline
            gilles
            last edited by

            πŸ’š


            678px-ReelMower.png

            " c'est curieux chez les marins ce besoin de faire des phrases "

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            • novenaN Offline
              novena
              last edited by

              hi guys, thanks for your comments!!!

              solo, the grass is done with maxwell's grass feature, I think it is not possible to apply a collision control, but I did some corrections to the density map to correct the issue...

              massimo, much appreciated πŸ˜„

              gilles, πŸ˜†

              best
              V

              130226-grass.jpg

              http://hdzarkitektur.wordpress.com/

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              • KrisidiousK Offline
                Krisidious
                last edited by

                total realism... very nice.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • novenaN Offline
                  novena
                  last edited by

                  thanks so much krisidious!!!

                  http://hdzarkitektur.wordpress.com/

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                  • omiKronO Offline
                    omiKron
                    last edited by

                    Reality OWN'D ! πŸ‘ πŸ‘

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                    • T Offline
                      tom72
                      last edited by

                      great! about grass: how did you added it?

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                      • T Offline
                        tom72
                        last edited by

                        ah ok, maxwell's plug in.
                        Can anybody indicate a tutorial for DOF in v-ray for SU?
                        tnx

                        T

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                        • CarlohC Offline
                          Carloh
                          last edited by

                          very nice Victor! did you use the SSS-grass material for this one?

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                          • T Offline
                            tom72
                            last edited by

                            @novena: I'll try and let u know

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                            • novenaN Offline
                              novena
                              last edited by

                              Tomasso, hope that tutorial is helpful...
                              best
                              V

                              http://hdzarkitektur.wordpress.com/

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                              • novenaN Offline
                                novena
                                last edited by

                                hi guys!
                                here comes another test image, same scene tested at night time...
                                for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                                hope you like it
                                best
                                V

                                130302-grass-night.jpg

                                http://hdzarkitektur.wordpress.com/

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Nice!!

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • omiKronO Offline
                                    omiKron
                                    last edited by

                                    Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                                    • novenaN Offline
                                      novena
                                      last edited by

                                      Solo, I really appreciate your comment!!

                                      omiKron, thanks a lot!!!!

                                      best
                                      V

                                      http://hdzarkitektur.wordpress.com/

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                                      • novenaN Offline
                                        novena
                                        last edited by

                                        hi again!

                                        omiKron, thanks for your comment!!

                                        tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                                        about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                                        the following tutorial is for 3D max but it should work similar with SU + vray
                                        http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                                        Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                                        http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                                        thanks again, best
                                        V

                                        http://hdzarkitektur.wordpress.com/

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