[WIP] turfstone pavers
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hi guys, thanks for your comments!!!
solo, the grass is done with maxwell's grass feature, I think it is not possible to apply a collision control, but I did some corrections to the density map to correct the issue...
massimo, much appreciated
gilles,
best
V -
total realism... very nice.
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thanks so much krisidious!!!
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Reality OWN'D !
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great! about grass: how did you added it?
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ah ok, maxwell's plug in.
Can anybody indicate a tutorial for DOF in v-ray for SU?
tnxT
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very nice Victor! did you use the SSS-grass material for this one?
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@novena: I'll try and let u know
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Tomasso, hope that tutorial is helpful...
best
V -
hi guys!
here comes another test image, same scene tested at night time...
for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
hope you like it
best
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Nice!!
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Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture
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Solo, I really appreciate your comment!!
omiKron, thanks a lot!!!!
best
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hi again!
omiKron, thanks for your comment!!
tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
the following tutorial is for 3D max but it should work similar with SU + vray
http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/thanks again, best
V
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