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    [WIP] turfstone pavers

    Scheduled Pinned Locked Moved WIP
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    • novenaN Offline
      novena
      last edited by

      hi guys, thanks for your comments!!!

      solo, the grass is done with maxwell's grass feature, I think it is not possible to apply a collision control, but I did some corrections to the density map to correct the issue...

      massimo, much appreciated πŸ˜„

      gilles, πŸ˜†

      best
      V

      130226-grass.jpg

      http://hdzarkitektur.wordpress.com/

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      • KrisidiousK Offline
        Krisidious
        last edited by

        total realism... very nice.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • novenaN Offline
          novena
          last edited by

          thanks so much krisidious!!!

          http://hdzarkitektur.wordpress.com/

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          • omiKronO Offline
            omiKron
            last edited by

            Reality OWN'D ! πŸ‘ πŸ‘

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            • T Offline
              tom72
              last edited by

              great! about grass: how did you added it?

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              • T Offline
                tom72
                last edited by

                ah ok, maxwell's plug in.
                Can anybody indicate a tutorial for DOF in v-ray for SU?
                tnx

                T

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                • CarlohC Offline
                  Carloh
                  last edited by

                  very nice Victor! did you use the SSS-grass material for this one?

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                  • T Offline
                    tom72
                    last edited by

                    @novena: I'll try and let u know

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                    • novenaN Offline
                      novena
                      last edited by

                      Tomasso, hope that tutorial is helpful...
                      best
                      V

                      http://hdzarkitektur.wordpress.com/

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                      • novenaN Offline
                        novena
                        last edited by

                        hi guys!
                        here comes another test image, same scene tested at night time...
                        for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                        hope you like it
                        best
                        V

                        130302-grass-night.jpg

                        http://hdzarkitektur.wordpress.com/

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                        • soloS Offline
                          solo
                          last edited by

                          Nice!!

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • omiKronO Offline
                            omiKron
                            last edited by

                            Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                            • novenaN Offline
                              novena
                              last edited by

                              Solo, I really appreciate your comment!!

                              omiKron, thanks a lot!!!!

                              best
                              V

                              http://hdzarkitektur.wordpress.com/

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                              • novenaN Offline
                                novena
                                last edited by

                                hi again!

                                omiKron, thanks for your comment!!

                                tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                                about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                                the following tutorial is for 3D max but it should work similar with SU + vray
                                http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                                Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                                http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                                thanks again, best
                                V

                                http://hdzarkitektur.wordpress.com/

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