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    [WIP] turfstone pavers

    Scheduled Pinned Locked Moved WIP
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    • omiKronO Offline
      omiKron
      last edited by

      Reality OWN'D ! πŸ‘ πŸ‘

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      • T Offline
        tom72
        last edited by

        great! about grass: how did you added it?

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        • T Offline
          tom72
          last edited by

          ah ok, maxwell's plug in.
          Can anybody indicate a tutorial for DOF in v-ray for SU?
          tnx

          T

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          • CarlohC Offline
            Carloh
            last edited by

            very nice Victor! did you use the SSS-grass material for this one?

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            • T Offline
              tom72
              last edited by

              @novena: I'll try and let u know

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              • novenaN Offline
                novena
                last edited by

                Tomasso, hope that tutorial is helpful...
                best
                V

                http://hdzarkitektur.wordpress.com/

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                • novenaN Offline
                  novena
                  last edited by

                  hi guys!
                  here comes another test image, same scene tested at night time...
                  for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                  hope you like it
                  best
                  V

                  130302-grass-night.jpg

                  http://hdzarkitektur.wordpress.com/

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                  • soloS Offline
                    solo
                    last edited by

                    Nice!!

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • omiKronO Offline
                      omiKron
                      last edited by

                      Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                      • novenaN Offline
                        novena
                        last edited by

                        Solo, I really appreciate your comment!!

                        omiKron, thanks a lot!!!!

                        best
                        V

                        http://hdzarkitektur.wordpress.com/

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                        • novenaN Offline
                          novena
                          last edited by

                          hi again!

                          omiKron, thanks for your comment!!

                          tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                          about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                          the following tutorial is for 3D max but it should work similar with SU + vray
                          http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                          Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                          http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                          thanks again, best
                          V

                          http://hdzarkitektur.wordpress.com/

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