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    [WIP] turfstone pavers

    Scheduled Pinned Locked Moved WIP
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    • massimoM Offline
      massimo Moderator
      last edited by

      Looking good. πŸ‘

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      • gillesG Offline
        gilles
        last edited by

        πŸ’š


        678px-ReelMower.png

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • novenaN Offline
          novena
          last edited by

          hi guys, thanks for your comments!!!

          solo, the grass is done with maxwell's grass feature, I think it is not possible to apply a collision control, but I did some corrections to the density map to correct the issue...

          massimo, much appreciated πŸ˜„

          gilles, πŸ˜†

          best
          V

          130226-grass.jpg

          http://hdzarkitektur.wordpress.com/

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          • KrisidiousK Offline
            Krisidious
            last edited by

            total realism... very nice.

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • novenaN Offline
              novena
              last edited by

              thanks so much krisidious!!!

              http://hdzarkitektur.wordpress.com/

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              • omiKronO Offline
                omiKron
                last edited by

                Reality OWN'D ! πŸ‘ πŸ‘

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                • T Offline
                  tom72
                  last edited by

                  great! about grass: how did you added it?

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                  • T Offline
                    tom72
                    last edited by

                    ah ok, maxwell's plug in.
                    Can anybody indicate a tutorial for DOF in v-ray for SU?
                    tnx

                    T

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                    • CarlohC Offline
                      Carloh
                      last edited by

                      very nice Victor! did you use the SSS-grass material for this one?

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                      • T Offline
                        tom72
                        last edited by

                        @novena: I'll try and let u know

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                        • novenaN Offline
                          novena
                          last edited by

                          Tomasso, hope that tutorial is helpful...
                          best
                          V

                          http://hdzarkitektur.wordpress.com/

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                          • novenaN Offline
                            novena
                            last edited by

                            hi guys!
                            here comes another test image, same scene tested at night time...
                            for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                            hope you like it
                            best
                            V

                            130302-grass-night.jpg

                            http://hdzarkitektur.wordpress.com/

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                            • soloS Offline
                              solo
                              last edited by

                              Nice!!

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • omiKronO Offline
                                omiKron
                                last edited by

                                Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                                • novenaN Offline
                                  novena
                                  last edited by

                                  Solo, I really appreciate your comment!!

                                  omiKron, thanks a lot!!!!

                                  best
                                  V

                                  http://hdzarkitektur.wordpress.com/

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                                  • novenaN Offline
                                    novena
                                    last edited by

                                    hi again!

                                    omiKron, thanks for your comment!!

                                    tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                                    about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                                    the following tutorial is for 3D max but it should work similar with SU + vray
                                    http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                                    Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                                    http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                                    thanks again, best
                                    V

                                    http://hdzarkitektur.wordpress.com/

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